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Katakon

13
Posts
5
Following
A member registered Dec 16, 2022

Recent community posts

Many thanks.

I want to clarify: how adapted is the game to a single player game? How will having only one character in the group affect the balance? And 7 characters? 10?

I still hope for an outcome, when some characters can be brought as close as possible to themselves, and others can be thrown out of the group.

Although I should change my point of view: the game is still not quite a role play. That is, you are not playing the character, but only watching the partially finished one, only sometimes influencing his development path.

By the last question, I meant the following: does the player himself determine the direction of development of relations? Or are the future relationships in the group and history as a whole unchanged?

In other words, how linear is the game? In addition to choosing the development of the main character, can I choose the development of wards?

Not just "I reached the N-level of trust, a dialogue opened up for me, I listened, learned more about the hero and increased our friendship", but something more global?

I heard there are multiple endings planned for the game, but I'm not sure.

I did not quite understand the first part of the text, because I use a translator.

Can you explain/say in other words?

P.S. By the way, will dialogue be added to the characters?

I don’t see much difference in the sub-items of the communication menu yet. For example, the sub-item “friendship and relationships”.

By the way, a passing question immediately arises: does the player choose further “relationships” with the characters, or do their stories and conclusions, interests lie in an independent plane? P.S.

I wrote a long answer with pictures, but it turned out that this site cannot send such messages -_-

I had to show screenshots, sorry.

And thanks for the game.

I don't think this is possible given the developer's current resources.

Yes, and it is unlikely that he is interested in such a thing.

I did not find a field indicating my dodge (not to be confused with a glancing blow).

I'm just playing with an evasion build and need to know my stats.

By the way, my complaints:

1. You need to do something with the poison effect (or any other effects that work in% of HP).

Related to this is my dissatisfaction with the first boss.

My poison dealt 100 damage per turn. In fact, I was more effective than the angel in terms of DPS, given the constant attacks and crits.

However, simply reducing the % won't help - the debuffs will become unplayable. Is it possible to increase the resistance of this boss? Not full resistance, just limited poison damage. Let's say 50 per turn.

2. The first boss did not impress with strength, although the idea is interesting.

I almost didn't lose any HP and didn't use any healing. Perhaps, in general terms, evasion builds are too strong. However, I'm not sure about this as I haven't seen the whole game.

From other comments:

Recently arrived at the camp.

Frankly, Celica's return was superfluous. Too many new characters per square meter of history.

I understand that this is a prologue and so on...

And I accept the need to introduce characters without dragging unnecessary story over and over...

But I would have thrown out of the group at least Celica. I guess that girl from the beginning of the game (forgot the name -_-) will join later. I do not like.

Why? For me, these are empty characters. Who is this? What for? Why?

What do I care about them? I just started to get used to the "old characters", and here the lost one is returned without explanation and kicked into the next game.

In general, I'm unlikely to interact with them somehow.

(You should not pay attention to claims against the characters. In any case, this is irreparable, and there is not much point.

Rather, I just spoke out.)