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I did not find a field indicating my dodge (not to be confused with a glancing blow).

I'm just playing with an evasion build and need to know my stats.

By the way, my complaints:

1. You need to do something with the poison effect (or any other effects that work in% of HP).

Related to this is my dissatisfaction with the first boss.

My poison dealt 100 damage per turn. In fact, I was more effective than the angel in terms of DPS, given the constant attacks and crits.

However, simply reducing the % won't help - the debuffs will become unplayable. Is it possible to increase the resistance of this boss? Not full resistance, just limited poison damage. Let's say 50 per turn.

2. The first boss did not impress with strength, although the idea is interesting.

I almost didn't lose any HP and didn't use any healing. Perhaps, in general terms, evasion builds are too strong. However, I'm not sure about this as I haven't seen the whole game.

From other comments:

Recently arrived at the camp.

Frankly, Celica's return was superfluous. Too many new characters per square meter of history.

I understand that this is a prologue and so on...

And I accept the need to introduce characters without dragging unnecessary story over and over...

But I would have thrown out of the group at least Celica. I guess that girl from the beginning of the game (forgot the name -_-) will join later. I do not like.

Why? For me, these are empty characters. Who is this? What for? Why?

What do I care about them? I just started to get used to the "old characters", and here the lost one is returned without explanation and kicked into the next game.

In general, I'm unlikely to interact with them somehow.

(You should not pay attention to claims against the characters. In any case, this is irreparable, and there is not much point.

Rather, I just spoke out.)

(+1)

The first boss is intentionally pretty easy.

Yes, bosses will be receiving some more resistances. It wasn't possible when I first made it, but I've gotten more experience now.

Celica is meant to be a surprise intro; if you talk to her everything will be revealed over time.

(+1)

I wrote a long answer with pictures, but it turned out that this site cannot send such messages -_-

I had to show screenshots, sorry.

And thanks for the game.

The pictures are surprisingly helpful - thank you!

Evasion/Glancing Hit are going to be merged together Soon(tm) so don't worry about it for now.

Only the strongest ability buff of a given type works. I do not intend to change that - there are already too many sources of stacking buffs, making every buff stack just ensures people get insane numbers off the bat. The duration of buffs does stack where possible (ex. using Roundelay twice in a row), though.

The physical crit damage thing specifically is an error on my part that is now fixed!