By the last question, I meant the following: does the player himself determine the direction of development of relations? Or are the future relationships in the group and history as a whole unchanged?
In other words, how linear is the game? In addition to choosing the development of the main character, can I choose the development of wards?
Not just "I reached the N-level of trust, a dialogue opened up for me, I listened, learned more about the hero and increased our friendship", but something more global?
I heard there are multiple endings planned for the game, but I'm not sure.