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By the last question, I meant the following: does the player himself determine the direction of development of relations? Or are the future relationships in the group and history as a whole unchanged?

In other words, how linear is the game? In addition to choosing the development of the main character, can I choose the development of wards?

Not just "I reached the N-level of trust, a dialogue opened up for me, I listened, learned more about the hero and increased our friendship", but something more global?

I heard there are multiple endings planned for the game, but I'm not sure.

I still hope for an outcome, when some characters can be brought as close as possible to themselves, and others can be thrown out of the group.

Although I should change my point of view: the game is still not quite a role play. That is, you are not playing the character, but only watching the partially finished one, only sometimes influencing his development path.

Astaroth is partially a self-insert, in that you can make choices for him, but also partially a defined character, in that he has his own thoughts, feelings, beliefs, and goals. He was never supposed to be a completely soulless self-insert and never will be.

We'll see how it goes.