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(+3)

Gameplay really is king above all, huh? I actually really liked the rhythm and feeling that this game has going so far. While it doesn’t strive away much from other rhythm games right now, I do feel like I enjoyed the time I had with this, even if there isn’t much to it yet otherwise.

I feel like adding a few more interesting and unexpected rhythm mechanics to the game would make it a very interesting experience within the genera and that the game's skeleton that is here could come to be very satisfying to play with. 

I also think some extra feedback would also be welcome. I realized at a certain point that I was losing points when pressing the keys but can’t seem to figure it out if it’s because I’m pressing them too early, or if it’s because I am pressing them too late. Adding some more feedback to what the correct timings are (even if it’s with the classic ā€˜GREAT’, ā€˜AWESOME’ or ā€˜MISS’) would immediately give it a whole new layer of feedback.

Other than that, great job on making it satisfy to play! I feel like later on if you are going to continue the project like described in the game’s page, making it so you have to play it with only two hands is going to drive some people nuts. I'm looking forward to seeing the reaction to that. Cheers! šŸ³

(+1)

Thank you for the kind words :)

The fact that the focus is on gameplay is largely a function of me picking a thing that I'm good at (making controls feel good) and running with that, plus the fact that Cimche was bogged down in schoolwork :(

I'm glad to hear you enjoyed it though. The feedback thing sounds easy to implement and worthwhile, thanks for the idea ^^

And yeah, the two-handed thing was intentional :3