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Whales And Games

A member registered Dec 12, 2015 · View creator page →

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There's also a ton of cool folks and real humans on the high-end side, especially if you use something like Twitter, and they're actually pretty open to inquiries and talking with them as well! Most of the times though, yes, because of the amounts of people and processes involved, company-profiles and the like tend to be a lot colder since they represent way more voices. 

With indie folks, you mostly always have a single person in charge of all of the PR, or even the studio heads (our case) making it much more homogeneous in terms of where we stand, our views and the like, so it ends up feeling more human as a result. But in the end, no matter where you look, we're still all humans working on stuff. 😊

Thank you for the fantastic words! And we're glad that you came across the post-mortem too. In retrospect, we were sure that Lycanthropy had some result associated with it, but it seems like it ended up not having anything assigned. Guess we just wanted an excuse to give it furry-ears. 😅

We've thought about potentially remaking this game a few times (even made two prototypes at different points) and adding in several of the things you've mentioned or which we considered during the post-mortem of the game. For example, for the endings, we considered having little alien-spaceships that would appear on the menu signifying each ending you had unlocked to make it a more interactive "ending checklist". And rather than explaining the choices, we though about making it more clear which values were changed as a result of picking what actions or as a result of an event (which would also include Science and Nature as new variables).

Unfortunately, schedules, other projects and a few other life related matters got in the way and despite even making some assets, we never truly dived much into them. We still hope we can visit this project again sometime to really give it some extra-life, but at this time we're a bit hand-tied with our new big project.

And we're glad to see more folks getting into game development too! The Petty Puny Planet post-mortem is actually just one of the few Development Insights we made back when we were getting into jamming (we posted stuff very frequently then) and since it was only our 3rd short-game, there's a lot of things we had to iron out from there and we improved on in the following games. Even then, if you ever want some advice or anything else regrading gamedev, feel free to reach us out! Here's the best luck to your journey! 🐳

Thank you for playing! And yes, the scope of this game was a bit shorter, but we're happy that it still allowed for some reasonably good time! 

If we had the chance to implement some of those, what kind of upgrades do you recon would be available to be bought or which other situations do you think could be added for you to spend money on? We would love to know! 🐳

Hey, thank you for reporting the issue! We had already identified and been reported the issue with El Bidissimo's pages before, and we are currently working on a patch that fixes the issue to be released sometime soon, alongside some extra goodies! We'll let you know when that version is up! 👌

Even with that issue, we're delighted that you enjoyed the game! Could you let us know which character was your favourite and what you'd like to see next through this form? Cheers! 🐳

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Thank you! We're glad that you liked it! 👏

Thanks for the kind and warm words! 😊

The bishonen moon is among our favourite additions to the game. We found it hilarious that it just stays there for the rest of the game, like a needlessly handsome narrator. 😉

Any similarities are purely coincidental. We're extremely glad you enjoyed the game though! 💜

You can send it over to! And thank you for your patience too! 🙏

Hey! Thanks for the heads-up!

From previous bug-reports, it seems to be a very weird behaviour with how Unity implements the avatars. We're currently working on an update that uses a more up-to-date version of the system, so hopefully it will fix that (and introduce some tidbits of new content). We'll let you know as soon as we have that up!

Meanwhile, to see if it can help with us investigating the issue, can you tell us what OS are your using and get us a copy of your AppData\LocalLow\Whales And Games\Whipped And Steamy Cosplay Cafe\output_log.txt? It could really help us track down the issue and try to shed some more light into it!

 Cheers! 🐳

Oh! Oof! Thanks for reporting that! We will see about issuing a patch for that as-soon as possible! 🙇

We'll let you know as soon as it's up, thank you for the heads up. 🙏

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From what we've seen it seems to be a very sporadic issue that happens with packaging/downloading zip files. I'll see if we do some research on it this weekend to see if we finally solve the issue once and for all (and solve some typos along the way).

Meanwhile, if you want we have a Google Drive mirror of the game. Since it doesn't come with a .zip you should be able to download it and play it fine. We tried it with another of our games and it seemed to work out as a solution for some people. 

If you'd prefer to play it off itch directly, I'll let you know as soon as a new version is up! (If you do get a chance to play it do let us know what you think about it!).

Thanks a lot for the heads-up! Cheers! 🐳

A much needed initiative right now. Thanks for organising this, leafo, and thanks to everyone else that has submitted.
They're free games, but here's hoping they can help the bundle. We specifically picked our games that we think didn't have opposing sides or themes of the sort.

Petty Puny Planet

Super Sellout

Whipped & Steamy • Cosplay Café*
*We read that adult games can't be included. W&S is a complicated case, because it talks about adult topics and themes, but doesn't feature explicit content.
For us, we feel its our game that best celebrates diversity. We decided to link it and leave the final decision to you if it's appropriate or not to be included in the bundle. 


That's a lot of dedication. You have most likely seen all of them by now. Congrats!

Thanks for playing for that long! We really appreciate it. 😊

Glad that you liked it! 👌 Which endings did you get?

That's a very nice score! Well done! 👏
What sponsors did you had active when you got that score? All of them?

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Thanks! We're glad that you had fun and that you enjoyed the retro vibes!
Thank you for the video as well!

We hope you look forward for The Champions Update when we get it ready to roll! 😄

Thanks for your feedback! 💙 The game was mostly done as a quick game jam experiment for us to test our grounds in beat-em-ups a few years ago, so unfortunately, when we look at it today, we have to admit it wasn't really the most balanced experience. 😅

It might take some effort, but our recommendation is to try to de-sync the time that Bluessom does her attack compared to you. Her 'area of effect' singing can happen even when before you use yours. Like your ability, she also needs to wait for her cool-down to happen before she can use it again. So when you see that she used her ability, but you still have your  'Ultimate Sax Drop' ability available, you should use that opportunity window to strike back as there will be a moment where she won't be able to convert her fans back.

Also remember that enemies get stunned momentarily when you hit them, so using certain attacks mixed in with each other might create a good rhythm where you can convert fans quickly into your side before they're able to retaliate back. You can actually combo attacks if the skills are available!

Let us know if you were able to defeat her!
Thanks again! Cheers! 🐳

Sorry about that! 💦 There seems to be a few issues with the Mac builds in some very specific cases whenever we upload them to Itch and we still haven't figured out exactly why. We're investigating to see if the issue doesn't happen going further anymore. 

I saw that you already left a rating for the game! Thanks a lot for it! We dunno if you managed to get the Mac version running in the end or not, but if you'd like, we can still provide you a Google Drive mirror if you'd like to have a Mac version around!

Thanks a lot for the heads-up! Cheers! 🐳

Thank you for playing and sharing a video about it! 

Onigami is one of those projects we're most proud of it's art style, and we really like the one that we were able to find for it (it did take us some iteration to reach there, but we think the final result was pretty satisfying in the end)! 

We'll let the artist know that you loved the art. Cheers! 🐳

Glad that you enjoyed it and thanks for featuring it in your weekly collection! That did turn out to be quite the long match, huh? Quite the collection of Samurais you had at the end. 

Cheers! 🐳

Thanks for the report! We've been trying to understand why the issue happens (since a similar upside down problem was also reported on Linux) but keep running into issues with it. 

We'll let you know when we get a new Mac build up, hopefully with the inverted issue fixed. Thank you! 

Hey! For now we've decided to put this game on hold. It has actually been around for a while, but we never found the perfect time to fully polish it, so we decided to just go on and publish it as it is, so we can focus on updating a specific project regularly. 

However, there's always the opportunity that we come back to it and add more content or continue polishing it. In fact, we want to start an internal event specifically to go back and update our existing games with new stuff.

That being, if you have anything in your mind regarding this game, we'd love to know it! Cheers! 🐳

Hey! Thanks for calling that to our attention! This is the first time that an issue on a Mac build has been reported to us and unfortunately we don't have the best methods to fully test it out. To make sure that we can do our best with as much details as there are, could you provide us some more information? Namely:

  • Are you running a 32-Bit or a 64-Bit system?
  • Did you download the game through the website, or through the itch app?
  • Was there a more in-detail error message  that appeared when launching the game?

We also made a new build (for this game, not for Onigami yet) to see if it helps fix any issues. Could you test it and see if works? 

Thanks! 🐳

Thank you! 💕 We personally always strive to make the game pages themed as much as possible after the actual game, as we firmly believe the page alone builds a first impression and immersion.

We're half expecting the adult-expectation situation to either be our strongest point or our biggest hurdle. Highly probable that it's both.

Thank you from the bottom of our hearts for featuring it. We had a close-knit fear that it wouldn't pass the cut and we're glad it did. Thank you! 🐳 (just as a side note though, it's not currently showing there, which I don't know if it's an issue or you just haven't added it yet :x)

Great to see another Ludum Dare participant here in this threads! First off, I absolutely the pitch of your game, and immediately sent it to the rest of the team.

I gave it a quick go before commenting and I must say that I am already having a whale of a time! I was expecting an Overcooked x Management type of experience where you have to try and optimize your kitchen as much as possible and definitely did not came out of it disappointed, it's exactly as I expected it to be! Chaotic, challenging and with a management twist to it. 

I'm already looking forward for the full version of this. You're doing a fantastic job and I'm amazed at the amount of content that you've put in so far.  Congratulations! 🐳

I have to agree with @GhostGoats completely! The art in your games (and even your avatar) look absolutely adorable and cute!!

It's really heart-warming to read how you were able to use games and their writing as a way to give an outlook about your experience in life. It's great that you were able to find a full-time job with the games industry too. You definitely deserve it!

Congratulations, and keep doing great! ❤

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Hey everyone!

First off, we really have to thank for doing this. It's really hard to bring attraction to our games in today’s indie climate where all of us have to be constantly struggling for attention. Therefor an initiative like this on a time where everyone’s eyes is peeled on GDC is a great motivator. So, first things off, thanks a lot for doing this!

We are Whales And Games, an indie development designing mindlessly fun games full of what we call whalistic personality, meaning that we want players to remind our games and our team by its fun-positive and often exaggerated attitudes. We work remotely as we’re a multinational team with people from Brazil, Mexico, Portugal and the UK.

Some of us tried our luck this year and applied for scholarships in attempts to going to GDC, as everyone of our friends and contacts who previously set foot on the conference told us that the conference expands your horizons and vision in a way that you can’t really find anywhere else.

Unfortunately, none of us made the cut. We’re going to continue doing our best in order to try and set foot on the event one of these days, but for now, we have to celebrate every middle-way victory that we’ve gotten so far.

Last month we tried to do something completely out of left-field, deviating from what’s usual for our team. For a month, we crunched and participated on the Strawberry Jam 3 jam here on itch, a game jam dedicated to creating and developing adult-themed and adult games.Just the last phrase alone makes this the sort of game that possibly would never be shown on a GDC showfloor.

But before you’re shocked at it, read us out. During this one month experiment tackling a completely alien thematic for us, we developed Cosplay Café, an adult-themed character-focused, management and dating-sim crossover. In a nutshell, the game is about the day-to-day of our a stoic protagonist (Caffie) that finds herself having to handle and manage a cosplay-centric café on a town where adult-media has taken the world by storm.

Caffie has to decide what items and decorations the café will have up per day, see those decisions reflected on sales, and have the chance at meeting some very special customers at the end of the day. Will she end up understanding their attachment to their media, or bat an eye at it? You’ll have to play to find out!

While the game has adult-themes, we wanted to find a bit of our own footing and space, and tried to strive a bit differently from other adult games, leaving the adult-themes on the Suggestive dial rather than the full Explicit. We want to make sure our games is about creating connections with the characters, more than striving to see them fully-naked. Not that you can do both, and while we don’t have the latter (even if we had some people already asking us for it), we do have some suggestive lookouts at the characters, but hopefully our point here is understandable.

For the best and the worst, this has kind of given us an imposter-syndrome these past weeks. While we want to try and go through a different path from other games of the genre, we’re still worried that we might be stepping foot on a market that wants something completely different from what we’re offering. Likewise, we’re also afraid that the general market is put off by the adult-themes of the game as some sort of stigma, and this has been noticeable by the absence of features and videos from other sources that we’d normally get with our other projects. It's a double-edged sword. Too NSFW to market traditionally, but not risque enough to appeal to some of the adult audience.

Yet, at the same time, with the jam victory and support from our friends (some of who have made us fantastic fanart), we’re reinvigorated to keep moving forward. Even if we’re not featured, we want to continue expanding this wild and out-there universe that we’ve built, and push these characters even further. It's going to be a time-consuming and arduous task, but we’re extremely excited to start working on the expansions for this game.

Sorry for the long post, but we also took the chance to vent out some of our worries as developers with it. If you get to give the game a try, or if it ends up getting featured, we’re very much thankful for it. We’d love to read what people have to say about it, and the ways we can make it better as we continue building it. We've also got our team Twitter over here. Thanks, and Cheers! 🐳

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Yes. That seems about fair. In all honesty, Caffie was kinda designed with the thought of an asexual in mind. While she understands sexual concepts, she really just doesn't bat an eye of interest on it, but creates a connection with the cosplayers and learns their concepts because of their passion and honesty on why they connected with their respective characters. 

This makes it hard for us to conceive Caffie in an actual erotic scene as it seems weird she would be a direct protagonist on them given who she is. Plus, there's the project's worse and best limitation, which is that our artist is really not a fan of having to draw explicit content, while suggestive is mostly fine.

That being said, the reason why it's best it's because it puts a new pressure on us to try and create suggestive scenes that still empower the characters while giving a nice flair of fan-servive, adult and entertaining tone to the game. With the next updates we want to find the footing of where the project is headed, and we want to add some fun moments and scenes of interactions between characters that push the boundaries of the fan-service future while giving more depth to the cosplayers and their characters as well. With some of the ones that we have in mind, I think it'll make quite up for it. 😉

So yes, in the end, I think you're right that the project is more ecchi than it's a full-fledged explicit hentai. However, I still think there's space for a lot of things within it and personally I've been thinking of the motto of the game being "an aphrodisiac in the format of the game". It might not be enough to make you go over the line, but it should be enough to make you want it. Here's hoping we can go there.

If anything else crosses your mind do let us know! I really appreciate feedback conversations like this as it gets the gears working. Cheers! 🐳

This was a nice set of tunes. I personally like the first two electronic tracks the most out of the four, although I do like how the four sound in total, each in their respective implementations. If I had to pick a favorite, I'd also pick Slipper When Wet.

Glad that you submitted this even if it wasn't a game. Great job on the tracks. Cheers! 🐳

Unfortunately I am also not very familiar with the Floraverse, even if I did give a quick glance at the page you linked through the intro, but from what I have read here, it really seems like you've put a lot of heart into making sure these characters were genuine and real fun to see them interact with. I also really liked the different links you've spread out throughout the different character interactions, which really helped give an extra flavour to it.

I personally got the ending of the second image here from the page. I dunno if I had to interact with different characters or click into different links to get the other one but still, there's that. Fantastic job writing this. Cheers! 🐳

Thank you! We're glad that you have had fun! We always like to try and make sure that our games are as polished as possible, even if it implies polishing to an almost impossible degree during the jam time. I feel a very nice-flowing UI, especially on a game where 80% of the gameplay depends on it goes a long way in improving the experience, which is why 

We're currently working on a fix that improves text speeds, such as making the "Inst." for Instantaneous option really instantaneous, as well as adding a fast-forward option. Wanted to get it out before the judging ended, but unfortunately that patch will have to wait for tomorrow or the weekend. Same-wise with the previous messages log, which will probably have to wait for an even later major update as we couldn't get it done during the jam time.

In what ways or what changes would you make it tender more towards your tastes? We'd love to read your opinions and suggestions about it! And once again, we're glad that you think everything fits together! Cheers! 🐳 

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While it was a bit confusing at the start, it later became an acquired taste. With a timer, it'd be a very interesting game to see how fast you can please the game's instructions, and actually make it into a game rather than some mechanical test. But what's there works and looks the part, specially given that it's the least "in your face" entry of them all. 

Kudos for making it suggestive in a very creative way! Cheers! 🐳

Seems like there’s a very interesting idea for a setting looming around here. While I think that the writing could use some touch-ups to add more detail and build-up the world, this short segment of it does showcase a lot of potential space for characters and “wild” adventures. However, that’s really as much as I can comment towards right now. I am left with some curiosity towards how you’re going to do the visuals and the rest of the story though.

Ironically, we already had a similar idea for this once, only with a biologist and wacky marine creatures and what not, so I funnily found some semblance with this. Good luck on writing the rest of this! Cheers! 🐳

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This is a very nice canvas of what a potential game could be. The movement mechanics are probably the most enjoyable part of the game for me right now. Doing cart-wheels around made it very satisfying to traverse around and the double-jumping did help give the game a sense of verticality. However, at times I found myself unable to use these abilities, either because I was attacked, or for reasons I wasn’t really able to tell. For some of them, like the cart-wheel, I figured crouching fixed it for me, but sometimes falling off a ledge because a double-jump didn’t seem to trigger slightly harmed the mobility experience to me.

As for the rest of the game there’s a lot of space here for a future game can be, but otherwise, there’s a lot to improve and still major lengths to go until I think I’d be able to see and experience the full vision of the game. If the focus of the game is combat, I’d start by adding considerable feedback to it, like flashes, health bars or floating damage numbers, and probably even some screenshake for when you get hit. Making sure that combat is satisfying will help this game in great lengths, as just the action of engaging in combat will be very satisfying.

Ultimately, I praise the will to do such a strong vision of a game but do consider the scope and which mechanics you want to get the players to be satisfied with. I’d suggest focusing on systems gradually (like I’ve suggested above, starting with combat would be wonderful) and add new mechanics on top progressively, as I can see there’s a plan for there to be a lot of moving pieces here.

Other than that, and closing such a lengthy comment with some deserved praise, I did think that the pixel art characters looked really charming and promising. Here’s hoping we see them in an even more animated state in the future. Good luck and cheers! 🐳

Well, this is certainly a concept with its own twist. Off all the weird things that come up in my mind, the idea of Sans Undertale hosting his own drop-contestants-on-gunk show is something that I don’t think I would even be able to dream off. But hey, seeing the stuff that people come up during jams is part of their charm.

Now I don’t know if these were actual shows back in the day, but I think the idea of them is pretty original. Forcing you to think of alternative answers to questions with very obvious answers without using the letter that you’re forbidden from using is certainly a challenge, and one that did get me thinking on what I was going to reply.

Unfortunately, I do have to agree with some of previous comments, where I’m kind of sad that you can just put anything in as long as it doesn’t use the letter and it is accepted because answers are not validated. However, at the same time I understand that the challenge is more for the player (especially given the vast array of answers they can give) than a challenge for the player

Commendable effort on all on making all of those pixel art characters and animations though! I’m amazed at the different variety of characters that you were able to get in and how they’re all differently animated. I also really like the option of just getting a random colour for the gunk.

Overall, great job in this game. I’ve seen some comments from you on Discord saying you’ve been given support for it and that makes me really joyful as well. Cheers! 🐳

Gameplay really is king above all, huh? I actually really liked the rhythm and feeling that this game has going so far. While it doesn’t strive away much from other rhythm games right now, I do feel like I enjoyed the time I had with this, even if there isn’t much to it yet otherwise.

I feel like adding a few more interesting and unexpected rhythm mechanics to the game would make it a very interesting experience within the genera and that the game's skeleton that is here could come to be very satisfying to play with. 

I also think some extra feedback would also be welcome. I realized at a certain point that I was losing points when pressing the keys but can’t seem to figure it out if it’s because I’m pressing them too early, or if it’s because I am pressing them too late. Adding some more feedback to what the correct timings are (even if it’s with the classic ‘GREAT’, ‘AWESOME’ or ‘MISS’) would immediately give it a whole new layer of feedback.

Other than that, great job on making it satisfy to play! I feel like later on if you are going to continue the project like described in the game’s page, making it so you have to play it with only two hands is going to drive some people nuts. I'm looking forward to seeing the reaction to that. Cheers! 🐳

Well, that was an interesting visual and even relaxing experience. From what I’ve seen of the game so far and from what I’ve read from its background, it seems like you’re aiming to do something along the lines of a relaxing experience, which is definitely something definitely appreciated.

Unfortunately, that is pretty much everything I can comment for now. While I think the graphics are really appealing, gameplay wise there isn’t really a lot that I can go on from. I think the bubble mechanics felt bouncy and satisfying enough, but given there’s not much to them yet, I really don’t know where I could give more feedback on.

We’re curious to see where you will take this from now on. Here’s the best of luck for your future project interactions! Cheers! 🐳

First off, congratulations on fixing the game! We were a bit worried since the end of judging was approaching, but good job on making it through. We understand, we’ve been making fixes and hammering issues since we’ve deployed our game as well.

Now, going into the actual critique of the game itself, I believe this is a concept that could come to be very interesting, especially with all of the different mechanics that you guys apparently wanted to put in it. It’s an adult spice on the usual tycoon formula and given how it’s implemented, it can be a very engaging concept.

Unfortunately, I felt a bit lost about what was going on in the game. While the game mentions several things in the features, there were a few of them I couldn’t get to trigger. For starters, I don’t know if it was intended as a design choice, or if it’s a glitch, but I half expected that going through the videos and unlocking the different items would result in getting a cam-action respective to them. While the action bar does have arrows pointing up and down, it seems like I only ever got a single first bar of actions.

Testing the game again, and trying to buy different items at first, it seems like there are more actions to the game, but they’re unable to be accessible because you can’t scroll through action bars. I will assume that it’s a glitch then.

As for other in-game features, I also couldn’t get DMs to work. The different persons seem like intractable buttons, but there’s no way to click them. Likewise, I also found it confusing as to what actually guaranteed me money, and it felt like it happened arbitrarily, or slowly over a period of time, rather than something I had an actual control over. I also think it’d be fun if you could actually move the windows around like an actual desktop and performs actions for the viewers at the same time that you try to finish a UTube video.

I feel like there’s even more detail we could get into too regarding feedback, but given how long this comment is already getting, I think there’s enough on the plate right now. Once again, I hope that you continue pulling through, and hope to see a fully-fixed build soon. I’d really like to see you guys doing more with this, and we’ll be cheering for you. Cheers! 🐳

Thank you! It's really great reading that you've found it fun! When you said Lemonade Stand my mind thought about the concept of being on the street with a Lemonade Stand than the computer game first. 😜 Still, that's kind of a fun comparison!

Do you have any suggestions for possible improvements or suggestions? We'd love to know them. Cheers! 🐳