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Hi! Thanks so much for playing and giving me your feedback. I will certainly take it into consideration in the follow patch I'm working on.

1. The load option is functional, but is not used to load games. After 'trying to load', the cursor should reset  and allow you to hit the back key. How long did you give it? It shouldn't take more than a few seconds. 

2.  That sequence is a little buggy and needs to be cleaned up a bit in terms of animation restrictions, but based on your description the sequence of events happened as expected. You need to do something else in order to progress, I'm not expecting you to play to this point again, but trying to access the menu while floating should give you a clue. 

3. In terms of the flowers, I was aware that this could happen, but in my head assumed you'd be able to return later with the unlockable and retrieve them that way. Now that I'm thinking about it though, you need some of those (potentially) trapped flowers to receive that unlockable, so that is game breaking. I will have a look at preventing the lanterns from landing directly on top of them. I've never had it happen to me in my testing so never gave it much thought to be honest. 

Sorry if those elements were frustrating! 

Thanks for replying!

I checked the load option again, so here's what happens in more detail: When I click on load, it shows the load screen, but then nothing happens after that, even leaving it on for several minutes. The back option cannot be highlighted/selected, but it I move the analog stick you can hear the sound of the cursor moving. Pressing any buttons does nothing.

[Spoilers] Just to be sure, the ending is putting the stickers on the door and going through it right?


That's definitely not working as intended then, maybe somehow the button prompts are breaking. I'll have a look at it next time I'm looking over the game, thanks. And thanks for saying you enjoyed it.

[Spoilers] There are two end states, one is triggered by going through the door once stickified, and the other is being sucked up by the light and following that, triggering the final state. You should get an end credit sequence and a percentage count after finishing either state, however there is a known bug with 1.1 where the load screen wont come up once you move through the door, which results in a very long load on some machines with no immediate feedback that it's loading. 


I played through it again and was able to get the second end state!

[Spoilers] So once I got sucked up by the light, I waited a bit, paused and unpaused multiple times, and then the music video played, switched to the fmv, and the credits. So I guess it worked as intended then. Thanks for the hint!