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Overall well made game. Was expecting a story but ended up shooting until I win.
Game felt laggy in middle but after that I guess I shot enough enemies and it was fine. I guess it means that everything was on the map from the start. If so then there should be some system that deatviates enemies that are too far away from me so they don't interfere needlesly. Or spawn enemies in regions only then I enter them for the first time.

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Thanks for playing! Great feedback! 

Yeah, we definitely had some performance issues. It ran silky smooth on my machine, but I didn't think to test it on other machines. Lesson learned. Next game I'll put in some frustum culling or distance culling. No need to be calculating all the A* pathfinding for NPCs offscreen.

The cars spawn enemies at intervals, so there's some progression, but it's not obvious to the players, so it might as well not exist as a mechanic.