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Thank you for your feedback, I will look into these issues.

Kube is actually just me trying to make the cube sounds special but kan is a spelling misstake.

"contraction and expansion are calculated wrongly" Does this happen when you spam the primary fire or always?

Does this happen when you spam the primary fire or always?

You can see this in the video 3:21 I don't spam any button and yet the ball bounces off and later you can see that I make it shrink all the way down because earlier when this happened I found out that this helps. But I've been spaming sometimes and this would also happen. For me it looks like it happens randomly. 


I can only blindly guess. This problem could happen if you have code like:

if (size+change_in_size < max_size) expand;

but the initial value is bigger than max_size - 2 * change_in_size. (because it happened with clean loaded level).

That shouldn't be the problem since I only look for the size of the x vector and that starting scale is always 1.

I think this has something to do with the deltatime not workin properly since it worked for both me and another player.

Do you know your ingame fps?

(1 edit)

I found the problem, it seems like the final vector value wasn't clamped. It will work like intended in the next patch.