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Thanks for the play and feedback!

For the theme, it's really the core of the game. I took it less literal and did a play on "if you love something, you won't notice it hurting you until it's too late". The game/story is you playing as a character obsessed with gachapon, who over time will lose their job and/or become homeless. While playing, the game keeps track of how often you miss work/are late/pass out/etc.

Thanks again for the feedback, I will be continuing with this concept in the near future. :)


Ahhhh, I see what you mean, I'll change my theme score a little bit to reflect what you explained. Thanks!