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(+2)

WOW that was something. I have no idea how you managed to make all of this in 2 weeks, but it was very enjoyable and almost felt like a complete game.

The skeletons dancing away from you is hilarious although, when combined with the lack of sound effects made the combat feel unsatisfying. No lock on is fine, but tying hit detection to the position of the weapon made it hard to place hits on enemies, especially the rats.

I loved the level design, the music, and the overall presentation. It truly felt like a souls game and I absolutely love souls games. I really wanted to dive into it further but it was way too short.

I really hope you develop this further into a full game.

Also what the hell was that last boss fight? A headless suit of armor running blindly around an arena randomly shrinking and growing? Was that a glitch or intentional? Either way it was definitely interesting and totally unexpected

(+1)

Wow thanks for the review!. 

There is actualy a lockon, i just forgot to include it in the tutorial. Its middle click but it sometimes doesnt work.

As far as the last bossfight. I actualy have no idea its current state since i had no time to playtest it lol. So there are bound to be some issues with it.

Im glad you enjoyed it!

(+1)

Crom shrinking and growing in the last fight is a hilarious glitch! XD

I'm so glad that you enjoyed it. There are clearly so many bugs with it as is, but I'm glad that didn't ruin your experience! I wish we could have added sound effects, and it sucks that while the animations carried the game play a lot, it didn't quite outweigh the lack of sounds.