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(+1)

1. The graphics of the gameplay itself looks great (actually quite good for a jam) yet all the other graphics look pretty bad, especially the old-style-movie intro text

2. Why to make invisible map boundaries when you have containers?

3. Dialogs are too long

4. You have to reread the whole second part of the dialog if you get killed and there is no option to skip it

Check out my game (3D-horror) as well: https://nns2009.itch.io/love-full-house

(+1)

Thanks for the feedback nns2009. 

From my standpoint, I agree with what you said. If you could, I would like to clarify some aspects.

Did you play the browser version or standalone?

First level there are a few parts where we could have done a better job on filling those invisible wall.

If you play the standalone, on the second level there is just on invisible wall on purpose right where you start just to signify the direction the player came from.

Dialogues being long and non-skippable is indeed another fault. we just didn't have enough time to work the kinks. I can add easily that to the game but if I do it, it'll be after the rating of the brackeys game jam, Because that is not considered a bug and it just a feature lack.

Once again, thank you for the feedback nns2009. Let us know more about the game.

Kind regards,

Villaroux

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Side note:

I'm the one to blame for the attempt on a star wars like intro. I just really wanted to do one. And I can take full charge on that XD