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HONK: VTuber Lipsync Suite

All-in-one suite for mic-only lip-syncing characters! · By DreamToaster

Feature Requests Sticky

A topic by DreamToaster created Aug 31, 2021 Views: 18,174 Replies: 200
Viewing posts 81 to 150 of 150 · Previous page · First page
(+4)

just got it and loving it! though a wee feature I think would really fit would be adding the ability to create clipping layers
where you can tell a layer to stay within the confines of the clipped layer below, allowing for an iris to stay within the sclera during tracking.

yesssss So far i only did this using literal masks. As in a layer thats only skin and transparent on the eyes, put over the pupils so it doesnt spill. Clipping would make this a lot easier

(1 edit) (+2)

EDIT: cancel this first bit!!! in case anyone else is looking at this thread and wondering about setting look distance more precisely: you can bump it up and down one number at a time by hitting the up and down arrow keys while your left click is held down on the slider!!! i'm not sure if this has already been requested, but i was playing around with it today and realized it would be really helpful if we could directly input numbers for the "look distance" rather than just fiddling with the slider! you can get really cool effects by selecting certain pieces and having them all have the same look distance, but it can be difficult to get the numbers exact, especially at smaller numbers, when you're trying to just bump the number 1 value up or down on the slider by barely moving your mouse. (along these lines, being able to grab multiple different pieces while holding down shift and apply look at cursor settings as a batch would be incredible, but i have no idea if that might be super complicated to implement.)

also, i'm pretty sure this has been requested before, but just throwing a +1 onto the pile: being able to scoot pieces around with the arrow keys would be great!

(+2)

Do you plan on adding gifs in layers? I'm a animator and I'm in loove with the eye tracking. But I wish to animate little moving objects like hair and objects! maybe eyelid transitions!


Awesome stuff and you are totally amazing btw!!

Same this is the only thing missing that would really make this app above the rest on the Vtuber Market.

(+1)

absolutely loving HONK so far (i'm veryroundbird on twitter!) and i'm starting to work on implementing expression toggles for models. I don't know if anyone else has requested this yet, but if somehow you could toggle multiple expressions at once to wombo-combo them, it'd be super useful since I'm realizing I'm definitely going to run up against the 8-expression limit, ahaha

(+1)

Would it be possible to make this tool available for Mac OS users?

(+1)

I love honk so much !! , but the only thing that's a little bit hard for me is adding variation of my model as I can't set a custom zoom or placement so I have to do everything manually but its so hard to align everything. So I was wondering if we could be able to input manually  how zoomed in we want the model to be because the bar is really hard to control OR be able to edit layers images and change them at will !

What about making a reverse tracking mouse option, instead of following the mouse, go to the opposite direction :D 

I've been working on my character and there are some pieces that would feel better with this option.

Btw I LOVE this program, so happy I bought it

you can make it by changing the tracking itself, there is an option somewhere tho set te boundaries of your screen, i selected the inverse coords by mistake (when it says click right you click left and so on) and it worked, try it out, it might be your solution

(+1)

I know this has been said before, but I would love love love to use HONK as a Mac user! I would pay some very handsome pennies...

A more robust mouth rigging would be nice. For Example, having the ability to set an anchor point so it's easier to line up different mouth elements if you have your mouth as a separate layer from the body.

(1 edit) (-1)

Other than just more expressions hotkeys, I think the feature that would be the most useful to the most amount of vtubers would be controller based eyetracking. Where the model looks in the direction a controller's right joystick (which is generally used for camera in games) is being held, like when holding left they look right. But when the stick is let go, it slowly resets back to looking forward. This would emulate the behavior of someone with live2d facetracking really well if put in place.

(1 edit) (+1)

The only feature that is missing that would green light my purchase is the ability to create animated .gifs for various animtions. Veadotube does this wonderfully. Is this feature a part of any future updates? EDIT: I purchased this and love it regardless. 

Deleted post
(+3)

HONK is a fantastic program! I dunno if anyone else has suggested this yet, but a background color that's is just transparent would be a huge help. There are some parts of my avatar that go off the model and don't have a solid back, so with color as the background to key out in OBS those parts end up disappearing.

(1 edit) (+2)

Just started using the program and loving how robust it is so far despite it's simplicity, but there's a few features I would like to see tweaked or added if possible that would make it so much more *chef's kiss*

Pain points

- Better layer manager. As it stands, I'm running out of layers, and I've had to resort to changing the names of the files since I noticed that they auto sort alphabetically. More layers would be nice too, but when I realize I need to adjust everything to accommodate something I've added, it would be nice to be able to simply insert the asset where I want it, rather than having to manually adjust every single other asset around it up or down layers.

-Animated gif support.  I was using animated gifs in Veodotube to support other expressions and movements outside of what either program can do, and I've been struggling to find workarounds so I can still include some of the work I'd done before. In general this would allow people to include far more complex animations and movements that I bet are probably just beyond the program.

-UI adjustments. I would LOVE some kind of ability to simply type in the exact value I want on all the sliders. Most of my avatar has between 2-4 points of cursor tracking on each asset to simulate a little more movement and depth and it's is downright painful trying to hit those settings via a slider on a scale of 0-500. 

Things I would just like

-Ability to set blink frequency and randomization, PER asset.  I'm currently working around the lack of animated gif support by putting secondary frames on the blink. ie: I have a pair of hands holding a controller that presses buttons on the blink, and a pair of eyes that cry tears on the blink, and they would both look better if it could happen more frequently, but I would also like the ability to tweak the blink frequency in general for the eyes too, not just as a workaround for lack of animated gif support.

- Cuter/smoother bounce. Current bounce (and rotate on speech) movements are ... kind of janky. Would love if they were smoother, or had the ability to adjust the smoothness. ie: easing out of the movement so it looks a little more natural, bobbing instead of jerking. 

-Preset or customizable bounce/movements NOT on speech, PER asset. (or other preset movement types) Sort of an addendum to the above. My character has a tail which I've currently got some rotate on speech and some cursor tracking to try to give it a little sway and it would look way better smoother, but it would also be nice of it just sort of bobbed on it's own without needing input from me. I think this would look great for characters that also have things floating around them, like idk magic orbs, or little floating robot pals etc, so I'm sure it has some other utility.

Also this is something I've just noticed and not sure if it can be fixed, but cursor tracking stops working in games that take over the cursor and turn it in to camera control, such as Genshin Impact. 

(+1)

Hi!

Kind of a long thread, so excuse me if this has already been suggested, but I thought it would be nice if HONK had a Noice Gate filter. It's fairly hard to find a sweet spot where the lip-syncing works and background noise doesn't trigger it, but even then, when there's notice coming from outside, it's impossible to prevent false positives. A Noice Gate would go a long way and would be easy enough to add to the UI by incorporating a second "knob" to the Mic Gain bar and graying out the section of the bar beneath it.

Thanks for the incredible software, and keep it up!

Toodles.

I realize this is quite an ask, but is there any hope or possibility of a native Mac version in the future? I’m pretty sure I could run it under emulation with something like Crossover but it’s always a little nicer to have things run natively if possible, especially while streaming and stuff. I wish I could give it a try before buying just to see how well it works that way. Still, this looks like a really neat tool and I’m excited to see what you do with it over time! 

Would it be possible to add an option that lets the user select what channel the avatar reacts to? Like, say I've got two microphones plugged into a mixer and I've got one hard panned to the left channel and the other to the right, and in HONK I have the mixer set as my mic. I'd like to be able to set it so that the avatar only reacts to one of those channels.

(+1)

Hi there! Would it be possible to have a shortcut key or be able to set one that can allow us to switch between two models?

would  it be possible for the program to use gifs? rn it doesnt seem to be able to and especially witht he layers that would open pup a lot of possibilities for me <3

(+1)

A feature to set the process priority would be fantastic!  As it stands right now, when my cpu usage is high such as when playing certain games, HONK tends to lag.  The ability to set the process priority to high like you can in OBS would help mitigate this.

Animated GIFs would be fantastic as well, but I know it's already something that you have already mentioned and other people have recommended as well.   Otherwise absolutely fantastic piece of software and I thank you for all your work!

(+3)

Properly support all possible F-Keys please.

It's okay to have support for combinations as we already do but CTRL+ALT+SHIFT+F1-F12 is pretty much used by a lot of apps.
F-Keys go up to F24 though, even if they're not on most keyboards they can be mapped using any number of utilities as well as by a streamdeck. 

Veadotube and OBS support those keys and the clash rate with default system- and application shortcuts is close to zero.

(1 edit)

there is a lot of things mentioned here already and so far I am really enjoying honk. but I have run into a problem when it comes to keying out the background. my character has blue hair and wears yellow... a green background takes from the yellow, blue and magenta from the blue, red from the skin, black from the outline obviously and white from the eye and teeth whites... is there maybe a possibility to just have a transparent background like other programs? since obs allows for transparency I feel like that would open a lot more space for colour creativity!

and other that that a bit of variety in blinking would be cool. like a 1- 1,2 - 1 blink sequence already gives a bit of variety and it doesnt look so dead and robot like :)

I feel stupid for asking this, it's not much & not much of a problem but is there a chance for a preview button? I know I could just minimize everything & test stuff that way but when I started HONK up for the first time I was confused why there was no animation.

 I mistook the eye calibration for a preview button twice & messed around with things cause I didn't know what to do. It was a coincidence that I realized I should try having the program be unfocused when I realized I could see the animation now.(I was looking through the documents just in case & either missed it or could find were it said to test it that way)

a "hack" for this is to click at your taskbar

That was helpful thanks

I can manage to figure things out with certain things but I'm not bright on other stuff even if they're simple looking back on it

(+1)

I really like the feature for the iris to track your cursor movement, but it can't be used for certain Model with big pupils because the Eye Pupil will need to clip with Sclera. I think it would be great if we can add 'clip' layer feature to solve this creativity limitations

Can I suggest an idea that may or may not work (I haven't tested the iris tracking yet so forgive me if this doesn't work)? Try making the sclera completely transparent, then put white BEHIND the skin/body/etc to act as a sclera, then have the iris sandwiched between the white background and your model. It's not true clipping, but I think in theory it would work? 

(+1)

Three things I'd like:
- More options when it comes to the bouncing when speaking, ontop of smoother bounce movement options. It's jarring
-  Ability to rename layers
- Transparency option for window. It's possible, should be pretty easy, it's nice, and It allows me to not have to modify colours to fit some chroma/luma key restrictions.

I think adding support for gifs would be incredibly handy! Additionally, the option for more emote slots would be very useful, or a separate set of toggles that can be toggled on/off on top of the preexisting ones (good for putting on/taking off accessories without changing the base emote).

Oh! I also think that adding in an in-application refresh button would be nice? That way you can edit your files and change it up and refresh the model to see the changes rather than closing/reopening.

It’s maybe pretty late, but is there any chance of a Mac port one day?

Some Things I'd like to see
Clearer Organization of the layers - It's really hard to tell which part is on what layer, even just color grouping for each layer. So everything on Layer 1 are grouped together in a different color background that the user can change the color to make it accessible
The Ability to Move the Entire Model not just Zoom - Since I use Honk with a Full Body Model I'd like the ability to Move everything, I guess the proper term is Panning around the model?
Manual Edit to the Mouse Follow bar - it's hard to get the right amount, if I was able to type in the number it would be easier for tweaking
More Rotate on Speech options - I love how active this makes the model but they can be too much for the parts I want to add, maybe a slider instead?
More Programmable Emotes - I Run 2 instances of the program to run my model and then their hands, I would love to be able to just run one, I know it would be a lot but a second set of 8 emotes that don't change for the first set. So I can change faces while keeping one set of hands up? (I know it's a lot to ask)
The ability to make a smoother bounce - So it can look more like breathing and not so jumpy
Blink Options - I would love to see the blink be set to each Object that uses  Blink option. It can be randomized per object so you can have a blink and then something like a character playfully blepping on different times
Reverse mouse cursor settings - Just to make things feel like they are more alive and moving on their own

I know you are working on GIFS and I am excited for that
I also agree with the transparent BG options

Overall This Program is amazing and I love to use it as an anxious person who doesn't have a camera on them all the time like Live2D would. It's so Simple to use and play with, I do Hope there could be a Easy to learn but the allowing of more creativity with the parts for people, if they so choose. Even if there is an option in the settings to turn on a more "Advanced" Version with more sliders and options.

(+1)

Hello !
I'm playing with Honk for almost a year now, and one thing i'm often thinking is feeling like i'm not having enough emotes sometimes. Or wanting to swap between two posture but with kind off the same model. So i thought about having a keybind to swap between models, not just swap between emotes ! It would be so nice and fluide. Thank you for reading !

(+1)

Compatibility with gif files for simple animation

(1 edit)

I don’t know how difficult it would be to implement or whether it’s already on the to do list, but it would be nice if we could tweak the positions of layers according to emote. Like a transform tool overlay or something, with position, scale, and rotation handles (or sliders, if that’s easier).

For example, say I have a character who I want to raise the eyebrows of when I use an emote. Right now I have to make a layer with the eyebrows in position 1 and export it in my art software, and then make another layer with the eyebrows moved to positions 2 and export that too, then import both images into Honk and swap between them when I use the emote. It would be a lot easier if I just had one eyebrows layer and could set the positon of them according to emote I’m using. It would also make final tweaking of the model’s position a lot easier, rather than making those adjustments in my art program and re-exporting again.

That’s just a simple example, but with a more complex character like I’m making, all the redundant layers of ‘the same thing but just in different positions’ is starting to eat up memory I think. So I would hope (or assume) that if this could be implemented it would save ram, since the program won’t have to load so many image files.

Hope this request makes sense. And thanks for the tool you’ve built so far!

Edit: Oh yes, also, it would be amazing if the eye-tracking could be mapped to a controller analogue stick too.

(+3)

Is this proyect still alive? I haven't seen notice or updates since a long time, am I missing something?

I've loved using HONK this past year. Do you think we could set animations on an emote? As in, pressing a button and then playing a sequence of images in a loop?

(+1)

Some sort of iddle animation? I've seen veadotube do it and I thought it really added life to the character to have it move softly and  slightly like a real person ^-^

(+1)

If possible, I'd like to see support for gifs and also an options to make rotation movements smoother and less sporadic.

as others have already suggested: would be really cool to get the option to have a transparent background!

Push to talk option

(+1)

the ability to move the placements for individual mouth sprites, as well as blinking sprites, would be great (unless i somehow missed it)

also, adding a way to calibrate the different noises  made when speaking would be phenomenal (as im typing this, not speaking at all, its changing the mouthes. also, sometimes when speaking it doesn't put the correct mouth, and I think implementing a mic calibration feature would be great)

(+1)

I would love to have some kind of voice activation sensitivity! There are often times where I breathe near my mic and my model moves as if I am talking, or noise from outside of the room triggers it. Being able to set a decibel level that causes the PNG to react (like Discord can do) would be really nice.

Good afternoon! Absolutely love this program. <3 Question, do you think it would be possible to add a feature where you can tie a honk character to a specific User ID for Discord? =) That way if you are doing a recording with a second person you could have two different characters "speaking" on screen based on who they are receiving the input from. I currently use reactive images for this, but would love to be able to implement Honk for this sort of thing. ^^ <3

(+1)

Was HONK abandoned by the creator? Every time I see a post on this thread I'm thinking (hoping) that there's a new update.  Is @dreamtoaster even alive?

Deleted 2 years ago

I'd like to see a hotkey option to quickly switch between characters and/or having the option to add more than 8 emotes to each character. That way it's easier to quickly transition between characters without having to do it manually every time.

(-14)

MAKE HONK FOR FREE

Would it be possible to have the head follow the mouse as well a little bit?

How about having the head on a separate layer, and using the 'look' option? 

I didn't even think of that! I might try and see, thank you!

Sorry for the late reply ;v;

(+10)(-1)

I think the only feature request we want at this point is for Tyler to return from his over year hiatus and tell what the fuck is going on with the future of this app..

Hello, like many others said, it would be nice if there was an option of a transparent background or if the program itself handled the transparency like all other VTuber programs do. Also, another interesting feature would be having a setting or some kind of smooth transitions between images themselves. Thank you for your time. All in all, quite cool, neat little program.

I'd love to see a UI regarding blinking, where you can adjust the frequency/randomness factor. Maybe sliders, or even the ability to type in numbers, like a minimum and maximum number in milliseconds for each one. So you could do, say, 2000ms-2000ms, so exactly every 2 seconds, the "blink" would occur. Or 500ms-3000ms, so between every .5 and 3 seconds, randomly it would occur. It would be nice to have this available on a per-object basis, as well. For instance, I use the blink functionality not just for my character's eyes, but for the arms when using a mouse/keyboard or a controller. The "blink" animation is simply the arms/hands/fingers being in a slightly different position, so it looks like the character is moving the controller or mouse every so often. Being able to adjust the time factors would be great for things like that, especially if it could be separate from the eye blinking frequency!

It would be nice to have a feature that puts the avatar in motion while idle, so it doesnt look so still? Similar to how veadotube mini does it? Like the shaking, slow fast, etc.

(1 edit) (+4)

i did hear from tyler recently as i wanted to reach out for myself to see the future of honk

this was their reply! <3 sooooo have patience everyone! im sure some great updates are on their way soon and im excited to hear about them ^^

 

Honk looks amazing! I just have 1 question and 1 feature request/idea!

1. Are there ever plans to build this out for mac? I can run it on my M1 using parallels, but native is always nicer, less risk of latency, etc.

2. I sometimes stream music, and a midi clock sync would be a killer feature for me. I would love to have a pngtube app that can listen to either BPM and start/stop messages from ableton/Logic/etc, or even listen to timecode and bounce on the beat!

Can we expect a version for MacOS ? Pleeeease

any chance of a Mac version?

Is there a already a way to rotate/transform a layer while the mouse is moving?
I want to try to mimic the illusion of 3D with my character, or tilt the mouth depending where m cursor is.

(+1)

An option to turn off/tone down the UI animation [the float-on-hover, text, etc] would be cool! I've got migraine issues sometimes and I've noticed I can't work on my model during these flareups :(

(+1)

I'd like to bump this request. The UI animation is a real issue when trying to manually click and drag scrollbars, since the box width changes and affects the hitbox, causing it to constantly change size when hovering over the edge. It'd be really nice to have an option that disables the animations for that reason as well. Also :( to migraines, that's sucky.

Will DreamToaster ever come back to update HONK? ;-;

A linux native version would be amazing. I can run it under wine, but it’s very clunky.

(+1)

A hot key to switch to a different characters as there are only 8 emote slots. I’d say more emotes but there are only so many hotkeys I can use until it effects stream lol.

(-5)

an addon that forces you to use your camera

(+1)

Love love LOVE this program, PLEASE come back and revisit it for some changes! Would love to be able to turn off the bouncy UI, add more layers/emote slots, and maybe sliders akin to PNGTuber+? Please don’t forget us! 😭

please add more emotes, gif support, and emote transitions if possible! :)

Is there a plan to have a Mac version of the program?

(+1)

Heyo I'd love to see GIF support added to HONK. The character I currently utilize has a separate body (for simplicity), which in itself is a Gif. It's not a /huge/ issue, as layering them in OBS isn't the worst, however it would be nice for the sake of my neck lengths consistency if Gifs were able to be imported. It would also make having more (literally) animated HONKtubers a lot easier.

The ability to add some kind of transitional animation between emotes would also be incredibly handy, as well as the option to add more 'frames' with certain things like blinking. In general it would be cool to have more options to make our HONKtubers more animated with the ability to add frames akin to the blinking for things such as accessories, emotes, etc.

I'm a huge HONK fan, and really would love to see more progress on the program. All the best dev, hope you're doin good.

any chance of a Mac version? PLEASEEE

Hi there!  Can we get Layer Clipping? So my iris's don't stray past my eyeballs :')  Thank you!

I've used HONK for years and I've gotten great mileage of it! Some features I would love to see though:

- Alternative blink frame / random idle frame options
I'd like to have my character look to the side or flick their ear occasionally, in addition to blinking, just another blink frame slot or few would work!

- Character options (or more emote slots!)
I use HONK for my characters when I play DnD, so the emote slots run out really fast! I'd want to have multiple emotes for a single character but to be able to switch between characters on the fly.

- Ability to pick which which profile/character loads first when opening HONK
so far I've just had to add number 1 to the profile I want to pop up first, but it's a bit clanky.


Overall, I love HONK! I especially love that I can alt-number swap emotes without having to click the program (something that's missing from other pngtuber program I use).

If possible, I'd love to see a simple bounce feature for individual items! Similar to what Veadotube does, that'd be so much fun! 

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