Omg this escalated. I played with it, fed it and then it was like “Its dead now :3 “ hahaha
It looks very cute
Even though thats true and valid, having only the alpha is still better than creators never having started or uploaded it. It still is here to spark joy and inspiration to others, and that’s very valuable :3 I am currently picking up my 7year hyatus comic project, so you can definetly keep hoping. Sometimes the moment isn’t quite right
They really aren’t that bad. I would argue C# is one of the gentlest structured programming languages. GD script looks very simple and nice, and are a great opening language for beginners! C# is almost the same, just a few more brackets. They are only there to pack code together that belongs together. The writing is a bit different too, but I prefer it too, because it communicates better, what is going on.
For example all functions, which are also called methods, if they are part of a class (the kind you have when you create a new script) are written in capital letters. And simple variables are lower case. And then the variables that have a class type are also Capital, so you know they have their own methods!
Every variable has its own type, like String or Integer, and you have to assign it when creating a variable. Godot script doesnt do that, which some beginners find better, but if it’s set, you cannot accidentally get it mixed up while programming! You can always see what type a variable is in C#!
I used Bosca Ceoil, it doesnt really have a time signature setting, it just asks how many fragments per block you want and i chose 28, and then every 7 frames first it drew a line. But later i realized it kinda made no sense, so i made a line every 4 fragments, so i guess thats like a quarter note in total and they fit 7 in there. Signatures are so confusing…
You are very welcome to pop in one of my streams and i’ll show you the code!
OMG! I googled the lyrics too and it gave me the wednesday song…. But you are right, i went to tiktok and googled the lyrics there and found it
Actually, the way to make the System itself I already learned by using Unity. And yes, I have a Node on the player called “InteractionManager” that gets the Body_entered signal and then checks, if it is an interactable, and if so, creates its own signal “Item Interaction”. I created a Node for the UI, which is invisible on start, and it has a callback for the item interaction, and then it gets the item itself. CHecks the text and the picture of the item and changes part of the UI!
The magic of coding is, how many different ways you gotta go, but its always a good thing to create single systems that don’t rely on other objects that much, but instead react to general signals. Unity tutorials never seemed to grasp that, i am happy Godot had events built in as signals. Very nice!
is it 7/8??? WHoa I thought its 7/4. I am really not good with music, i just had this recording and a note that said “i want the main theme to sound like this” and now I gotta mix it up, that the vibe is similar, but i am not ripping anybody off.
You dont know how proud I am of my little VTuber!! I made use of your Mouse tracking Eye rotation to have my VTuber turn a bit to the left and right!

I tried looking through all the suggestions to not be redundant, but I guess it's not that stupid for you to know which features are requested several times? I'm sorry it's so much but I hope you get inspired by some of these.
Thank you very much for your effort on this program! I will have a blast with it :)
I found a workaround on the layers, because 5 is not enough for me:
You can number your art to show up in a certain order. But it definetly would be much easier for the user to simply create layers and have a drag & drop to rearrange the order or the files instead of ordering them alphabetically, because its not that easy to fix if you made a mistake naming them.