Encounter a bug? Let me know here!
I'd appreciate if you included...
- Bug description
- Steps taken before encountering the bug
- Screenshots

All-in-one suite for mic-only lip-syncing characters! · By
First of all, love this and thank you so much!
Running into a small bug that isn't too pressing but does pop up every time I open it.
- Description: When you open a character for the first time after opening HONK, if you have a large zoom value, it will start zoomed in further than it should until you jiggle the zoom value and the system resets the displayed zoom back to the expected range.
- Steps: Set a character's zoom to a large amount (not sure if character needs to also be large, but all my tests have been with 1920x1080 or larger images) such as a value above 1500, reopen HONK, open the character. You will see the zoom is further in than expected.
-Video:
I also responded on Twitter, but here's the text from there for anyone else encountering this issue:
Y'know, I think 1.0 has a bug with the dropdown. There's a mic icon in the top of HONK that usually lists them. You can download Beta 3 for now or change your System Default Mic which should have it grab the right one.
I'll fix it this evening and upload a new build.
I'm not sure if this classifies as a bug or what, but the pixel perfect scaling option has been inaccurate to what I've been providing.
Here is an example of an image that I am using for a project, and here is what is looks like with the zoom set to the "1:1 Pixel Perfect Scaling" option within the program. For the most part the image looks fine save for some errant regions of pixels which I have no means of mitigating the effect of. Sprites look fine at 2:1 scaling and beyond, but lower than 1:1 is not preferable as it produces unfavorable results.
https://clips.twitch.tv/BoringPlacidRamenShadyLulu-c25KwB_MW1gfGl8d
Description: Background color keeps changing back to a previously set background color while in use.
Steps: I'm honestly not sure. Before streaming, I was messing around with the background colors to see what would key out best. Magenta was the best so I set it to that then saved, then mid stream it kept switching back to blue multiple times.
Side note: You can see that I also get a decent amount of lag! Not sure what to do about that.
Hi there, I might have a couple things, 1. not sure if this is a bug or a feature, when not tabbed into the program, the hotkeys still register from any other program. Thus if you control + (N E Z R Y S) in photoshop or another program, it also triggers the hotkey in Honk. As I make art, the undo from photoshop then hits undo in Honk even though the app is not the active window. 2. When I remap the hotkeys for emotes I have to reset them each time. It doesn't matter if I have saved or not.
Im not sure if this is a bug or not, or just a setting I may be missing, but when I start the HONK program it seems to shut down any other output. If I have music playing in my headphones/speakers and start HONK the music is cut off, it'll still be playing but without sound, until I close HONK. Is there a way to stop this?
Hi sorry to bother you, but I just bought this and the mouth does not move for me.
(as soon as I ran the program, it did not work)
The mouth does not move despite whatever I do.
Change the input, the avatar, or move the input slider, all to naught while my audio is being picked by the program, as it feedbacks.
I tried both the 2.0 and 1.01 versions and neither worked on my streaming laptop. (I have a 2 pc set-up)
However, when I tested it out on my gaming Desktop, everything works fine.
when not in edit mode, the mouth does not move, but the audio can be heard via feedback.
however, everything else DOES work.
please do let me know if I can help figure out the issue in any way.
Kind Regards, Enzoroks
Video:
[EDIT] I got the program working again, in case if anyone gets this problem... this MIGHT be a windows issue. (it was in my case). reinstall the DirectX, vc_redist (64 bit/32 bit), then restart your pc. this was all i needed to fix the program not picking up the audio.
Hey! I know this is probably an itch.io issue, but I purchased the tool, but itch.io said my ZIP code was not able to be validated or something. I look at my charges, and itch.io charged me.. I've contacted support but it's been over an hour and I'm a bit impatient. Do you think you can help me out in some way, or should I just wait for a response from the support team? A reply would be appreciated, thanks!!!
Such a cool tool! I just started using it and its amazing.
I have found a couple of bugs tho.
#1: occasionally, I will get an image the comes in and kind of locks to the import point? I included images.
I can move the asset around, but when activated and I start talking, the asset will revert back to the import point.
I tried two computers, saving and reloading a couple of times.
eventually, i saved a new asset and did a new name and moved it to another emote slot and it seems to have fixed it.
#2: I stream art and use OBS a lot, both use CTRL + Z to undo things, and even tho the window is not active, Honk is undoing my model as I work. Hopefully you guys know a fix for this, because this makes the model un-usable for me at the moment. As Undo is function I use constantly while streaming. 
Oh so THAT'S what causing it. Well, that's super unfortunate, I also am an artist and my model breaks almost every time I stream since CTRL+Z is used super frequently.
I've even re-created the model's layers (there are a lot, with different emotes/emotions, too) and kept the same resolution for all of them (500x800 for example) so I wouldn't have to manually move them on the canvas. Turns out that didn't help, the eyes keep going out of the boundary, and pieces keep 'disconnecting' from the body. The only fix is to recreate the model with the 5 different emotions, which takes forever.
Do we know when the next bug fixes batch is going to arrive? I absolutely LOVE HONK but it's getting tedious to have to re-rig the model every other day.
Yup! Ctrl + e, centers the model in honk and then Ctrl + z just undoes everything!
I rigged the hand to move along my pen whenever I draw and it only works when the client is not minimize, but then if it's not minimized, it gets affected by the 2 shortcuts, but when it is minimized on the tray it doesn't get affected by the shortcuts, but the eye tracking doesn't work. I hope this gets patched somehow? Other than that, still love the program!!
Sounds like it might be an issue of how your layers are set up. I had a similar experience when starting out, if you put the closed eyes on the same layer as your mouthshapes, they'll both display on the base model on top of it and can't display a mouth shape at the same time for some reason. Set up your base model so there's an eyes open and eyes closed version on the same layer for blinking then set up your mouthshapes on the layer on top of that.