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Really cool game, you made some really good puzzles! The big problem is that some of the puzzles are presented badly so it is easy to get stuck and instead of solving them, I just tried random stuff until I solve them. For example I got stuck at the first "friend" puzzle because I didn't understand that my "friend" needs to exit att the same time as me.

Also it was really hard to read the text in game, try to use more easely read fonts without flickering when you have more then two word, or some people will have a really difficult time playing your games!

Overall, you have really awesome game and i will definitely take some inspiration from it next time i will make a puzzle game! Great job!

(1 edit)

Thank you for the feedback, i will do an update to remove flikering from text and add a little explaination for the controls at the begining.

Could you send me a message with the list of puzzles that you have found badly presented?

It would be really nice so i could try to make it more understandable.

I'll make some changes after the end of the jam ratings.

I'm glad you enjoyed it.

Remember that good design is a bit subjective and, in the end it's you choose how you want your game to be.

With that said, here is my thoughts on all the level:

lvl 1 - this should not be the first level of the game

lvl 2 and 3 - ok

lvl 4 - there should be a clearer hint that the solution involve running.

lvl 5- ok

lvl 6 - there is no clue at all what the solution are, and it should be some hint/reminder that the player can run thru the wall.

lvl 7 - what?

lvl 8 - this one is really good

lvl 9 - there is no hint that you should exit with your clone.

lvl 10 - there should be a way to find the right path without trial and error.

Finely if you want to learn more about puzzle design i can recommend you to watch game maker's toolkit video about the subject: