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I wouldn't say that its a roguelike but this was really great stuff! 

A minor quip - when you are stationary the sword swings aren't as quick as if you're just running about. Died quite a few times to the ambush at the waterfall base until I realized this. Also, I realize that the platforming in an isometric space is a little challenging. Otherwise, great level design, cool sequences and awesome artwork. Fantastic!

Thanks for checking out my game! Yes... Slashing is different when running.  Also, jump slashing is different. It's all made to make the player move as quickly as possible and not stand still. The whole game is made for action rather than precision. But I guess it's not for everyone.