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Sweet idea! You squeezed a lot into the resolution but I think it works pretty well. As with the other 3D games submitted to the jam the longer I played I got a bit motion sick but I was able to play yours for the longest (not sure why exactly). Just looking at the title card for the game makes me want to play. I could see it getting addicting with more things to discover, fight, and collect. It was interesting reading your behind the scenes write up to Peliptia. Thanks for participating!

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Thank you so much for checking it out and leaving some feedback! Feedback (and answering those technical behind-the-scenes questions) are a part of Game Jams I love.

Thanks for hosting this Game Jam! It really got the creative-juices and ever-elusive inspiration pumping.

I think the motion sickness might have been influenced by the control bar down the right, giving a good 1/3rd of screen that doesn't move all over the shop. I've seen some work around Virtual Reality where motion sickness can be abated by having something "solid" that doesn't move relative to the player around the player's view, to give them something reliable and stable to focus on.

Might not be the case, but that's my bet!