Great Art Work GG
Play game jam game
Lyla's Café [Jam Edition]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: Does the game include something unexpected or interesting? | #89 | 3.222 | 3.222 |
Fun: Is the game enjoyable or satisfying to play? | #129 | 2.889 | 2.889 |
Overall: Is the game objectively good? | #141 | 2.889 | 2.889 |
Cozy: Does the game you feel cozy? | #142 | 3.000 | 3.000 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #154 | 3.111 | 3.111 |
Theme: Does this game represent the theme well? | #195 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like this idea, I would be interested to play if you continue and build upon it! Keep up the good work
Neat concept, I liked crafting new drinks! I found the UI a bit confusing, I had to read all the instructions from the description, would have liked it to be clearer what you do in the game. And from what I could tell, there was no indication what drink each customer would like without just trial and error. I also ran into a game breaking bug when breaking that just lost the menu and I couldn't do anything. I liked the customers, they each had their own distinct personality. If you made this into a full game, it would be a nice experience I think. Great work team!
I love the art style and the game play is very cozy too (maximum cozy). Except for when certain characters talk, the talking sound was kinda hard on the ears.
Yes, we didn't have time to add too many drinks, though there are over 46 of them. In the remake we'll have at least 200, though -- so it will be much easier to create drinks. Here's a tip: Use only one or two ingredients. If you use just one ingredient to make a drink you've got about a 50% chance of succeeding, and with two ingredients you've got about 2%. However, if you use combinations that could realistically exist (like coffee + sugar, not green tea + pineapple) then you get up to about 30-40% chance.
I really dig the artstyle. Though, the game kinda just feels like luck when trying to craft a good coffee combo given the lack of exposition. I couldnt get past the customer named "Lyla" who always complains about my combinations tasting weird. The idea has potential and I'd like you to expand on it, perhaps add some more in game exposition.
Yes, we didn't have time to add too many drinks, though there are over 46 of them. In the remake we'll have at least 200, though -- so it will be much easier to create drinks. Here's a tip: Use only one or two ingredients. If you use just one ingredient to make a drink you've got about a 50% chance of succeeding, and with two ingredients you've got about 2%. However, if you use combinations that could realistically exist (like coffee + sugar, not green tea + pineapple) then you get up to about 30-40% chance.
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