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First off, the game looks amazing. The characters look good, but the environment is especially gorgeous, with attractive models and a luscious color palette. And watching the scenery change through the seasons is a particular treat. The game also sounds very good, and controls smoothly. A very impressive effort for such a short time span!

This is quite a complex game, and this understandably brings something of a UX/UI challenge. With the enormous number of distinct resources in this game, I had a lot of difficulty figuring out what each resource was, where it came from, and how exactly it should be used. If each resource had a name, I somehow missed it; I think that would have helped me to keep the resources straight. While the upgrade tree features some very useful upgrades, I didn't know how to collect the right resources to fulfill the requirements; I would just wander around and whack everything I saw, hoping it would yield what I needed. Some tooltips could have helped a lot, I think.

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Thanks for this. The truth is we were always chasing the UI elements and they kept one step ahead of us. This game was half planned and half learned. Each time we tried it out it presented opportunities for us to take, it was fun like that but it did mean we were always trying to keep up with it. I am really looking forward to catching up with it and presenting it with a bit more clarity. So much got fixed in the time we had and I am really pleased with how much we achieved. Our main goal was to learn and that we did. Now I'd like to complete it. 

(+1)

Post Jam version is up. It's not perfect but the levels have been reworked and the UI is updated