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(3 edits)

I played your game for a couple of hours and since I’m a huge Diablo 1 & 2 fan, I was really enjoying myself. Unfortunately I was unable to finish the game but I think I made it to level 6.

I see a huge potential in this game, and I definitely want to play it again, when more updates have been implemented. 

I’ve written my personal feedback below. I hope you can make some good use of it.

Glitches:

  • Stuff such as barrels spawns outside the map.
  • Save system bugged out. Worked fine several times, but then something happened.
  • Save game is not existing after relaunching. 
  • Map glitched after reloading a saved game.
  • Monsters, dead or alive, are being rotated around the player at certain locations.
  • Clicking walls made some weird movement behavior to the player. 
  • Monsters walk through doors.
  • Inventory glitch (1 square highlight).
  • Some items get consumed from inventory on right click.
  • Monsters die before they actually get hit.
  • The Healing Light spell seems kinda broken and pointless. I’m not a big fan that it’s reducing my hitpoints. Instead add more potions or a place to buy them.

Stuff to expect:

  • Door sounds
  • Door collision and the option to close the door.
  • Various footstep SFX. They sound too monotone.
  • Option for putting on boots & belts.
  • UI text overlay on dropped items.
  • Monster health bars.
  • A starter spell book.
  • Various player characters for selection.
  • Trapped doors and chests.
  • Secret rooms.
  • A place to sell stuff.
  • Gold or other currency.
  • Item drop sounds when they land on the ground.
  • Make it possible to shift/ctrl click potions into the hotbar.
  • Autosave feature between levels

Questions:

  • What does the kill amount on the monsters mean?
  • Are there even any unique or rare items in the game or was I just unlucky?
  • What was the point of the golden goblin?
(1 edit)

edit: issue resolved!

Hey! Very strange to hear this - I don't think I've run into anyone else having this issue (that wasn't running the game off an old Thinkpad).

 
The only thing that comes to mind is  that if you happened to be recording, perhaps the default resolution is creating some issues. I saw someone else experiencing slight lag on a normal machine while they were recording and having not changed the standard resolution, and it immediately fixed itself  after switching to 1080 down from  1440. 

If you have the time and patience, you could try setting the resolution down in the options tab of the main menu, and seeing if that helps.

Either way, thanks for the interest and sorry that it didn't run!  I'll investigate this further.

Hey, thanks for your quick response.

First thing I did was to change the resolution to 1920x1080 and actually, I did record the first bit I played, but then I stopped the recording and restarted the application. Second attemt, I didn't record this time, but it didn't seemed to help. However, I didn't change the resolution though. So I'm gonna try that and give it another go then.

I still have the recording if you wanna see for yourself.

Thanks for sticking with it and troubleshooting! No need for the video, I take your word for it. Let me know how it pans out! Hopefully it works out

(+1)

No problem. I'm happy to help.

Just tried every resolution available. I enabled a FPS counter. It stayed on 8-9 fps in every resolution constantly. The game menu + loading sequence has about 15 fps. So I'm almost positive there's a glitch somewhere. 

I'll try playing the game on my laptop, to see if it's just my desktop PC doing some weird things.

Hey,

First of all I tried to run your game on my laptop but it wouldn’t even launch. So instead, I had a friend of mine testing out your game and he had around 60 FPS, which is fine. I think is his max limit due to his refresrate cap. 

I tried to make a separate Nvidia Launch setting for the game, where I ticked almost every setting off. It gave about +1 FPS which is basically nothing.

I also made sure that I wasn’t using the GPU on my CPU. It’s disabled in my BIOS.

I too, use Unity for all my games, and I have never experienced this issue before. I’ve played several other Unity games as well.

Could it be something in your build/project settings perhaps?

Hey, do you have a discord/twitter account I could reach out to you to try and find the cause of this issue?

Itch comments are a bit of a mess when it comes to fast communication