Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I do not have any MacOS devices so I can't test it sadly. Can you show me some screenshots of the error so we can troubleshoot?

It says this
Also, I used my windows desktop to try it out and I liked it and all. Even found the gag you hidden. Pretty clever

However, there is 2 things I would like to talk about
First, pauses between actions was bit wierd. So like I cannot jump immediately after using roll. So sometimes parkour felt less fun because of it. Imagine being able to do crouch roll, roll, then a jump spin kick Triple Axel!  

Second is I saw how you changed bondage to be a hinderance in the game. But because it is easily removable, I wonder how game over is gonna possibly happen. If enemy only applies bondage like very first version. I think this game might be a cakewalk as there is no "Gameover"

Lastly, this is more of question but if this is going to be 18+ as stated in Itch.io, do you have intention to put lewd things? Like sex toys(like vibrator) as part of bondage, bondage types for stimulation purposes or nudity? This one is more of question of how the game is going to be.

You'll be glad to know that the "pauses" will be elliminated in the next demo :) . You can interrupt any ability with a jump, and there are no freeze frames at the end of them. But I had to nerf the spin kick and jumps a bit because they were ridiculously OP ^-^'

When games have infinite lives or save files, the "GameOver" screen becomes a minor hindrance rather than punishment for failure. But they can be useful as a narrative / fan service device: some games have multiple endings for this very reason. People are curious to see what happens should their favourite hero fail, or do things differently.

However, In my game I'll try to avoid "GameOver" screens as much as possible. Upon failure Conney is captured and imprisoned. Each time they'll make her escape more difficult by patching alternate exits, increasing her bindings, etc.

I'm split 50/50 on whether to include sexual stuff. Some people are against sexualizing the game and just want a DiD themed game, and have expressed this opinion to me multiple times. I might have to do a poll at some point to decide. Nudity might be more difficult because that would involve making another Conney model/outfit... a-and I'd rather focus on making the game :D

(1 edit)

Understandable. Thanks for the replies and your thoughts. So what you are trying to go for is that "gameover"/punishment mechanic is  basically going to be "Returned to starting point"? Like similar to Getting Over It or Hello Neighbour where you get to certain "starting location" with minor hinderance? I think that is actually fitting idea as Conney is currently up for escape from black company Circus, not a slaughterhouse or horror movie place or something. Makes sense why they will capture her with light amount of hinderance

Also I know everyone criticized it but can you bring some cute emotes from first version? Like face change when she hits the ground or surprised face when she is untieing bondage or when she got hit by it?

I'm so happy somebody noticed those!! :D

Just because you asked I'll include them ;)

(1 edit)

Awww, how sweet of you. I luv u fam! 10/10 best dev. 
But like seriously when I saw first version conney bop on her belly and make cute face, I was having urge to draw headpat fanart of her. 
And I purposely fell from high place after removing binding just to check if I can see the face again.

Yea, I really liked that cute-vibe she had because what is more cute than a positive energy girl trying to escape abusive black company or wierd fairytale land or whatever

Yay! I like the facial expression changes too! It is a great way to show Conney's mental activities when not using any texts, just like the Hazmat game.