Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

You'll be glad to know that the "pauses" will be elliminated in the next demo :) . You can interrupt any ability with a jump, and there are no freeze frames at the end of them. But I had to nerf the spin kick and jumps a bit because they were ridiculously OP ^-^'

When games have infinite lives or save files, the "GameOver" screen becomes a minor hindrance rather than punishment for failure. But they can be useful as a narrative / fan service device: some games have multiple endings for this very reason. People are curious to see what happens should their favourite hero fail, or do things differently.

However, In my game I'll try to avoid "GameOver" screens as much as possible. Upon failure Conney is captured and imprisoned. Each time they'll make her escape more difficult by patching alternate exits, increasing her bindings, etc.

I'm split 50/50 on whether to include sexual stuff. Some people are against sexualizing the game and just want a DiD themed game, and have expressed this opinion to me multiple times. I might have to do a poll at some point to decide. Nudity might be more difficult because that would involve making another Conney model/outfit... a-and I'd rather focus on making the game :D

(1 edit)

Understandable. Thanks for the replies and your thoughts. So what you are trying to go for is that "gameover"/punishment mechanic is  basically going to be "Returned to starting point"? Like similar to Getting Over It or Hello Neighbour where you get to certain "starting location" with minor hinderance? I think that is actually fitting idea as Conney is currently up for escape from black company Circus, not a slaughterhouse or horror movie place or something. Makes sense why they will capture her with light amount of hinderance