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Noob_shroom

7
Posts
A member registered Sep 21, 2022

Recent community posts

Yea but it is past story anyways.

But when you are planning something similar for your current project. I think bound Conney being able to move the object even slightly when touched will help indicate certain objects are moveable. Or have some sort of signal to it as it seems there is gonna be no "Grab and move' like feature. Indicators like cuphead where all Parry-able objects are light emitting pink objects could also work depending on colour scheme you are going for.

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Awww, how sweet of you. I luv u fam! 10/10 best dev. 
But like seriously when I saw first version conney bop on her belly and make cute face, I was having urge to draw headpat fanart of her. 
And I purposely fell from high place after removing binding just to check if I can see the face again.

Yea, I really liked that cute-vibe she had because what is more cute than a positive energy girl trying to escape abusive black company or wierd fairytale land or whatever

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Understandable. Thanks for the replies and your thoughts. So what you are trying to go for is that "gameover"/punishment mechanic is  basically going to be "Returned to starting point"? Like similar to Getting Over It or Hello Neighbour where you get to certain "starting location" with minor hinderance? I think that is actually fitting idea as Conney is currently up for escape from black company Circus, not a slaughterhouse or horror movie place or something. Makes sense why they will capture her with light amount of hinderance

Also I know everyone criticized it but can you bring some cute emotes from first version? Like face change when she hits the ground or surprised face when she is untieing bondage or when she got hit by it?

If I be honest, I had difficulty finding out "Is that spring moveable?!" because for some reason during my first playthrough, it wasn't movable even with Conney who removed bondage

It says this
Also, I used my windows desktop to try it out and I liked it and all. Even found the gag you hidden. Pretty clever

However, there is 2 things I would like to talk about
First, pauses between actions was bit wierd. So like I cannot jump immediately after using roll. So sometimes parkour felt less fun because of it. Imagine being able to do crouch roll, roll, then a jump spin kick Triple Axel!  

Second is I saw how you changed bondage to be a hinderance in the game. But because it is easily removable, I wonder how game over is gonna possibly happen. If enemy only applies bondage like very first version. I think this game might be a cakewalk as there is no "Gameover"

Lastly, this is more of question but if this is going to be 18+ as stated in Itch.io, do you have intention to put lewd things? Like sex toys(like vibrator) as part of bondage, bondage types for stimulation purposes or nudity? This one is more of question of how the game is going to be.

I have downloaded the Mac version but Mac will say app can't be opened and I also can't extract it despite guide saying to extract and play