Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Banpai10032

2
Posts
A member registered Dec 03, 2022

Recent community posts

(1 edit)

Hi, I have played the three demo versions v0.124, v0.1.3 and v0.1.4, and also prefer the puzzle-solving play style of v0.124. Being able to trick the enemies and attack them is fun, and Conney can be both a smart trickster and helpless damsel depending on if she gets tied :)

Conney needs keys to remove the chains reminds me of the Hazmat game, it is a good way to tell the players the reachable places without the need to use any texts, I like it. And I like the rabbit enemy who ties Conney back again and again, seeing Conney lost her hard-earned freedom is always fun. XD

Speaking of that, just a personal wish for the game, not sure if it matches with your existing ideas: I hope in the future versions there can be devious traps, which apply restraints like ropes or gags to Conney when she triggers them, either accidentally or unavoidably. The annoyed face of Normalin in Hazmat game when she finally unlocked the handcuff and realised she needed a vocal password to unlock the gag impressed me. I believe you will plan to make similar devious scenes again :)

Anyway, I enjoyed the demos a lot, thanks!

Yay! I like the facial expression changes too! It is a great way to show Conney's mental activities when not using any texts, just like the Hazmat game.