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Hi! Most of my games are small zines or rulebooklets that are meant to be printed out. I also assemble them by hand on nice paper and mail them out to people.

It took me a while to find the Rewards system, but currently that’s the best thing on itch for selling separate things. (See for an example of how I’m doing it.)

A few small changes to how that system works would make me really happy.

1.) When I get an email telling me I made a sale, let me know when there’s a reward associated with it! There’s surprisingly little messaging for “hey, you have to physically prepare a booklet and mail it out”

2.) I have a cache of about 5-20 of each of my games assembled and ready for mailing, but mostly I just have a giant stack of different kinds of paper, and I print and assemble booklets by hand when necessary. This is to say, an option for unlimited quantity rewards would be nice.

3.) A page somewhere where I can see all my currently unfulfilled rewards across all my projects. Maybe even with some kind of button to tell the purchaser that the thing is in the mail?


yeah this is the good stuffs i am talking about. i don't think we need a completely new way to sell physical goods, just some more back end to make the process clearer. just a few tweaks to existing things to bend what exists to what we need.


Yeah, I didn't even know this was an option. Just making this route a little more official and usable is what I was asking for.

Admin (1 edit) (+5)

Just an aside, the community copy thing you're doing is really cool.

I think all your suggestions for updates to the reward system are good.


I'd like to +1 on the ideas for

  • A kind of traceability system for both ends (buyers and vendors can see "Your thing is ordered", "Your thing has been made", "Your thing has been posted") and a simple bulk-adjustment thing for that. Cause that system would SUCK if you had to change one-by-one manually rather than "do these 20, select 20 in the thing, change to been made".
  • Present the above stuff in a simple sheet? Something you could export to your preferred spreadsheet system of choice and use as your to-do-list if you're doing this across more than one platform.

I agree with these points. Right now the only thing doesn't offer me is a clear path to sell physical copies of games as add-ons with the PDF version. These small tweaks would make a huge difference.