Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
(+8)

Hi! Most of my games are small zines or rulebooklets that are meant to be printed out. I also assemble them by hand on nice paper and mail them out to people.

It took me a while to find the Rewards system, but currently that’s the best thing on itch for selling separate things. (See http://mrfb.itch.io/standoff for an example of how I’m doing it.)

A few small changes to how that system works would make me really happy.

1.) When I get an email telling me I made a sale, let me know when there’s a reward associated with it! There’s surprisingly little messaging for “hey, you have to physically prepare a booklet and mail it out”

2.) I have a cache of about 5-20 of each of my games assembled and ready for mailing, but mostly I just have a giant stack of different kinds of paper, and I print and assemble booklets by hand when necessary. This is to say, an option for unlimited quantity rewards would be nice.

3.) A page somewhere where I can see all my currently unfulfilled rewards across all my projects. Maybe even with some kind of button to tell the purchaser that the thing is in the mail?

(+3)

yeah this is the good stuffs i am talking about. i don't think we need a completely new way to sell physical goods, just some more back end to make the process clearer. just a few tweaks to existing things to bend what exists to what we need.

(+1)

Yeah, I didn't even know this was an option. Just making this route a little more official and usable is what I was asking for.

Admin (1 edit) (+5)

Just an aside, the community copy thing you're doing is really cool.

I think all your suggestions for updates to the reward system are good.

(+1)

I'd like to +1 on the ideas for

  • A kind of traceability system for both ends (buyers and vendors can see "Your thing is ordered", "Your thing has been made", "Your thing has been posted") and a simple bulk-adjustment thing for that. Cause that system would SUCK if you had to change one-by-one manually rather than "do these 20, select 20 in the thing, change to been made".
  • Present the above stuff in a simple sheet? Something you could export to your preferred spreadsheet system of choice and use as your to-do-list if you're doing this across more than one platform.

I agree with these points. Right now the only thing itch.io doesn't offer me is a clear path to sell physical copies of games as add-ons with the PDF version. These small tweaks would make a huge difference.