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A jam submission

RaceagonView game page

Procedural car game
Submitted by XabiGoenaga (@ThatOneDumbFren) — 2 hours, 8 minutes before the deadline
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Raceagon's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#493.6823.682
Overall#563.5763.576
Presentation (visuals)#603.6363.636
Theme#953.4093.409

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wonderful game, and really awesome idea! My final score was 32.the use of assets was really nice. I enjoyed your game very much, it was fun seeing myself a victim of choice paralysis, as I couldn't choose between two identical ways, with result my car to keep going straight and crass.

Submitted

Lol my very first run, the first road that appeared was like a 130 degree turn. Never successfully made that turn on any runs. It's a fun game though, not knowing what's coming next gets your adrenaline pumping. It makes for a much more thrilling driving experience.

Submitted

Really unique spin on the theme that I haven't seen yet! I couldn't really figure out how the drift works but that might just be me being bad at racing games lol

Submitted

Very, very cool idea.  I like the idea of not having much read ahead for what's coming next, almost like a rally game where you're going off of co-driver notes (though I guess that's read ahead?)  The sharp turns were absolutely evil.

This has unlocked an ancient memory - I remember playing a flash game, probably around 2002-2004 that was similar.  I think it might have been hosted by LEGO and technics themed: you'd choose a car and pick from some stats and then drive a course to a checkpoint where you'd choose the next leg of your trip.  I think the tracks were somewhat procedural.

Submitted

Sharp turns are too hard, field of view is a bit small. But the gameplay and the idea are nice!

Submitted

Muy bueno!! Necesitas algo de práctica para dominarlo, pero después es muy adictivo. Gran trabajo!!

Submitted(+1)

I like the concept, but generating few tiles ahead would make for much smoother experience. Sharp turn, that is generated right in front of me, is basically guaranteed game over, because time to react is too low. Maybe also a skill issue...

Submitted(+1)

I think this is a really cool concept, though it felt like the next tile is generated a bit too late, so it doesn’t give you enough time to react to the direction of the road once it appears.

Submitted

What a cool idea! This definitely has potential as a fun mobile game like someone else suggested.

Great job!

Submitted

I really liked the idea. Could be fun if you could create some kind of map while choosing the route.

Developer

Thank you!!


ngl, the inspiration for the game was Cant drive this, a game where the mechanic is exactly that jajsjajjaja

(+1)

Really liked the idea of the track growing. Could see this game being a really fun mobile game

Developer(+1)

Thanks! 💝💝

Yeah, I thought it, maybe put some unlockable cars, biomes to change traction and some type of leaderboard and I think it should be mobile ready. But for now I will enjoy what is left of summer vacations jajsjajjajsjaja

Developer

Raceagon is a racing game where the track grows procedurally. Uses the kenney carkit and the hexagonkit for models and fontpackage and pixeluipack for the UI.

Hope you have fun!