Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rai4u

61
Posts
1
Topics
12
Followers
2
Following
A member registered Mar 06, 2017 · View creator page →

Creator of

Recent community posts

Game looks really cool. My only problem with it is when you try to put anything on the map, game lags a lot, until you finish placing things. Maybe it's a problem for web only tho.

I played until i picked up third king. It's rough around the edges, but having small, bite-sized levels with timer got me going for a while. Got locked out after one of the levels accidentaly, but managed to walljump around the shop and kept going. Whacking enemies with the king felt both goofy and satisfying. I like this one quite a lot!

That was fun! I really liked the detail, when you slam environment things, they also wiggle and react. I think with more polish this can get even better!

I like how goofy the frog looks. Game is good overall, but feels slow and sluggish at times. 

This game looks kinda cool. Had a few bad stutters in the beginning, but it's alright. Had a bit of a trouble moving around the dragon. I was sliding off of it all the time, but luckily, game was bringing me back.

I kinda liked it. I think if chariot had another control scheme (like in other racing games), camera wouldn't stutter as much and there was a mini-map, that'd be even better!

May be my favorite one for the jam. Fun game with funny dialogue and characters. Also feels quite like a full game. I got fired, but I don't blame Mike. He's a good guy! I think... 

I tried to grab boxes and go, but the robots caught me every time. I didn't even know what was wrong. One time robot walked straigt to me before i even got to the sidewalk.

Like the simple artstyle, would love to see more levels added later. From what i played this far, i feel like this could turn into a great game.

I liked the vibe of the game, liked the concept. Sometimes it felt like there was nothing i could do when the monsters ate the spirits, but oh well. I gotta do better than that to keep them all :D

Really great game! Only one thing that got me annoyed is when i accidentaly let go of the piece and fail, i couldn't go just one turn back. But overall, i enjoyed this one a lot. Now i will tell everyone that my favourite chess piece is a potato :D

Pretty short game. On the level with the van, i got confused. Not controlling the gas felt kinda bad and not seeing any indication for where i had to park made me question where i was going. Some indication for off-screen parking spot would be nice. Another thing that got me confused is distance counter in the corner, because i thought i was going away from the parking, not towards it.

Cool game, wanted to play more of it. 

I managed to complete last level without one passenger, so felt a bit confused.  The difference in sprites was hard for me to realize that the spot needed any passenger, not s specific one.


Could be great with some polish and more levels!

This one really took me back in the days of playing way too much Hill Climb Racing. It did feel a bit off, but i still had good time. The rings of fire was slightly annoying, but i found a way to fly over few of them with boost :D

Cool game!

Really fun concept! Some clarity on where the drill will go before you use it would be great. I spent a bit too much time on 3rd screen :D

Overall, i thinkit would be a cool game with some polish.

Slow tower slows enemies by shooting at them. And the rate of fire turned out too slow, I guess.
Thank you for feedback!

Yeah, i realized that star is a bit much. It seemed fine, but i guess i played the game too much...
Thanks for playing!

Thank you for playing! Web version turned out very laggy, but i hope you enjoyed the game regardless!

I enabled fullscreen button, enjoy!

Thank you! 

Thanks for playing! 

Thank you!

Thanks for feedback! I kinda missed the fact, that Esc is used to get focus back from the game, sorry you had to reload the page this much.

I like the concept, but generating few tiles ahead would make for much smoother experience. Sharp turn, that is generated right in front of me, is basically guaranteed game over, because time to react is too low. Maybe also a skill issue...

Great game. I liked pretty much everything about it.

Feels like a good base for a zen game. It kinda gives me same vibe as Islanders combined with Minecraft. Camera is really smooth and feel nice to control.

In the beginning i felt a bit lost, maybe having few blocks placed by default would give player better starting point. Also, i messed up few blocks and couldn't delete them, which should be an option for the builder game.

Game is fun to play and easy to get into and i enjoyed it. I wish the camera wasn't this jittery, it makes it hard to play for longer than few minutes.

It feels really polished. But i still managed to get stuck :D

Controls feel nice, but last size of the character made it quite hard to move around. I think it could be more interesing to have character grow in size as you eat stuff. I liked this one!

(1 edit)

I liked the idea of stacking characters together. Controls are making the game quite easy to get into.

 While i was playing, i couldn't get out of the attack range of the enemy sometimes, every time i leave their range, i still lose character and getting pulled back. Maybe i'm doing something wrong?

Thanks for feedback, glad you enjoyed the game

Thank you!

I made this game for Kenney Jam 2022. You control the crane, that can move parts of the building. The goal is to build something, that uses certain amount of blocks and reach certain height, which are different for each level. 

https://rai4u.itch.io/shaky-bricks-tm


I can't imagine to play it on trackpad, i'm so sorry... Anyways, thanks for feedback!

Thanks for feedback! I'll try to make controls more accesible next time.

I mean feature, where you go higher, the longer you hold the button.

I would get rid of "stop" button, it's more interesing that way.  And variable jump height would be great.

700 bounces! I like the idea of shooting "ghost" balls to see where the ball will go. Moving camera made precise aiming hard, there were couple of instances where i would shoot the ghost ball too early, so it would show me the wrong path. Sounds felt very satisfying. The mechanic with two-sided walls was a bit confusing, because they didn't seem like walls. Enjoyed playing through this one.

I liked the AI character, sounds were also nice. AI was also a bit annoying, but that's the point, right?