Game looks really cool. My only problem with it is when you try to put anything on the map, game lags a lot, until you finish placing things. Maybe it's a problem for web only tho.
Rai4u
Creator of
Recent community posts
I played until i picked up third king. It's rough around the edges, but having small, bite-sized levels with timer got me going for a while. Got locked out after one of the levels accidentaly, but managed to walljump around the shop and kept going. Whacking enemies with the king felt both goofy and satisfying. I like this one quite a lot!
Pretty short game. On the level with the van, i got confused. Not controlling the gas felt kinda bad and not seeing any indication for where i had to park made me question where i was going. Some indication for off-screen parking spot would be nice. Another thing that got me confused is distance counter in the corner, because i thought i was going away from the parking, not towards it.
Feels like a good base for a zen game. It kinda gives me same vibe as Islanders combined with Minecraft. Camera is really smooth and feel nice to control.
In the beginning i felt a bit lost, maybe having few blocks placed by default would give player better starting point. Also, i messed up few blocks and couldn't delete them, which should be an option for the builder game.
I made this game for Kenney Jam 2022. You control the crane, that can move parts of the building. The goal is to build something, that uses certain amount of blocks and reach certain height, which are different for each level.
https://rai4u.itch.io/shaky-bricks-tm


700 bounces! I like the idea of shooting "ghost" balls to see where the ball will go. Moving camera made precise aiming hard, there were couple of instances where i would shoot the ghost ball too early, so it would show me the wrong path. Sounds felt very satisfying. The mechanic with two-sided walls was a bit confusing, because they didn't seem like walls. Enjoyed playing through this one.




















