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(1 edit)

Played this, started pretty interested, lost it a bit towards the end, but not bad at all.

  • I like the clicker concept and it's not a bad match on the engine (or at least It was not noticeably clunky)
  • As a suggestion on how it works, I would prefer if there was a way to "hold" to keep upgrading, a button to cycle though the party, and some way to re-read the effect of each skill (maybe by hovering?)
  • The story didn't mean much to me but thankfully it was tucked out of the way most of the time and easy to ignore.
  • Presentation wasn't bad, not too cluttered, and the little reviving people hitting the eggwas kind of adorable.
  • My hand did start to hurt once the time constraints were introduced. Overall I'm not a fan and I prefer clickers more as a relaxing side-activity, so here is where the game went a bit south for me. 
  • The last stage was too much for me. I wasn't super clear on what I had to do, so after a couple tries failing, I gave up.  I don't have enough attention to detail and snap judgement, it seems, and generally I do not enjoy time attacks.
  • I would have loved (tho not expected, its more work and a design choice) to have some sort of casual or relaxed difficulty mode where the time limits don't exist or are much looser. Generally my capacity to pay quick attention to many different elements apparently isn't so good, and I was noticeably stressed and annoyed by the later stages demanding so much of me, in a "physical" (sight/reaction) sense.

Sadly the game just didn't go in the direction I would have enjoyed (a longer and more relaxed thing), but fair enough, I didn't make it and it's not necessarily for me. 

Overall I'd say this is a success, at least in the mechanics of turning RPG maker into a decent clicker format.

Thanks for the detailed feedback, Indrah! Certainly some things to consider there.