I couldn't get the game to work sadly :(
I tried the first file v0.0.3.7z.001 and the zip file has a password it seems. The second file v0.0.3.7z.002 has an unrecognized file format
My apologies
| Criteria | Rank | Score* | Raw Score |
| Audio | #69 | 1.501 | 2.600 |
| Art | #73 | 1.617 | 2.800 |
| Theme | #75 | 1.963 | 3.400 |
| Overall | #75 | 1.617 | 2.800 |
| Originality | #76 | 1.732 | 3.000 |
| Fun | #76 | 1.270 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Did your team create most of/all the audio yourselves?
How did you incorporate the theme "COMBINATION"?
Combining items to build defenses is a core part of the gameplay loop.
I couldn't get the game to work sadly :(
I tried the first file v0.0.3.7z.001 and the zip file has a password it seems. The second file v0.0.3.7z.002 has an unrecognized file format
My apologies
oh wait, was I supposed to have both files in the same folder while unzipping 001? What I did was download 001 alone, then tried unzipping it, but it asked for a password, so I deleted it
Then I downloaded 002, but that file had an unrecognized file format. I'll try to download both this time and unzip 001 again, but with 002 in the same directory this time. Maybe that'll work
I tried playing your game on the end of the part 3 stream however the game struggled to run. I played your game off camera then. And gave a rating to it at the beginning of part 4 stream
Thanks so much for the in-depth review and generous rating! It was also great to see real video of what's been happening for some people with lower end systems. I don't feel like I'm constantly chucking high-intensity graphics or update/tick calls at the computer hardware but clearly something has been going on that I haven't accounted for. I'll look deeper into stuff like adjusting LODs and implementing more aggressive culling for future projects (and the updated versions of this one).
With unreal, I noticed that models tend to be unoptimized as well. If you have a model that has 100K tris when it only needs 100, you'll take a massive performance hit. So model optimizations, LODS, static batching collision, baking lighting, reducing number of Realtime light bounces, ect.. all really play a roll.
Audio and visuals both used effectively. The music really made me feel like something was coming to get me.
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