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Was VERY well polished. The visuals were solid and SFX were clean, and games like this can be very addicting, but I have absolutely no idea how this is supposed to fit into the theme. It was not explained in the description if you used AI at any capacity in your creation process.

(2 edits)

Thanks for the feedback, Penguin! Boing (the ball) chooses its next target semi-randomly according to recent bounces, rather than due to the momentum of/point of contact with Bop (the paddle). Therefore, the player must “collaborate with AI” by repositioning to keep Boing airborne!