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I'm very happy to hear you're interested in Mable's story! If/when I get back into this game, I'd like to make that happen.

The game asking your body type is more just to set something up quickly in case you don't want to go through all the options. It's not difficult to set up or anything.

Less adjustable kinks mostly has to do with me understanding better now what I'm capable of making, and what's viable to allow the player to turn off (since having to account for disabled kinks can mean a lot of extra work for me.)

Will neither confirm nor deny your head canon XD

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Ah, I see… That's kinda a shame. I was hoping to see non-humanoid fetish scenes, among others implied in Mable's story, with my character. But not everyone wants that, oh well. What's here is good.

I'd like to mention that parts of the maps confuse me… There's (slightly) darker, non-grid areas of the map, and areas of the map that are transparent (Might be thinking of Mable's story, still waking up)… Is there any significance to them being seperate tiles?

Are labyrinths coming back? The labyrinths were facinating in Mable's story, though the last room was brutal if you weren't properly equiped. Randomly selected maps are pretty cool. Specifically randomly selected, as procedurally generated maps tend to actually be a lot of work and math to work properly, where as loading a full map when transitioning just needs the map to exist and then be selected via variable.

Rainy Skies actually has a good chance for non-humanoid fetish scenes if it gets developed. The non-grid areas just show the background. Just a design/aesthetics thing. I do very much like the labyrinths idea and am actually using it for another game. Undecided whether it would make a reappearance here though.