I wonder what the issue is that itch has with it…
Realms×Myths
Creator of
Recent community posts
All four of the checkpoints we unlocked require a password.
If each one needs a different password, why not have a single checkpoint screen that takes you to a different location depending on the inputted password?
But what even is the point of having checkpoints if we need to remember a password for each of them?
If they all need the same password, why not ask for the password to get to the checkpoint screen, and then choosing a checkpoint takes you there?
But still, why do we need to remember a password?
Would you tick the boxes for the OS the executables are for in your project's dashboard?
Not a big deal, honestly, since we can download manually. It's just that we can't download the game via the itch.io desktop client if you don't, making it just a little inconvenient due to missing out on automatic updates.
The game keeps locking up.
If a unit looses all its HP while surrounded on all sides, or if the boss gets eaten, the game just refuses to continue.
The music continues to play, as do the digestion sounds if applicable, and you can open the escape menu, but the level must be exited before gameplay continues, making it rather bothersome.
On a different note;
Is there a way to get more units if you feed any to the other units you have?
Hey, we enjoy your games, but could you assign operating systems to them?
When we go to download your games using the itch desktop client, we are unable to, since the client only allows the downloading of executables for the operating system it's running on, and doesn't find any.
This is how the 'pc' version should be flagged when it comes to operating systems if you want the Windows itch desktop client to be able to download it (for execuatables);
Of course, whether you change it or not is up to you.
We just didn't know if you were aware.
Our Opinions of Changes
We recently updated from alpha.7.0.4798 to alpha.8.0 (alpha.8.0.0?)
The Apartment is Gone:
Will it be readded in a future build? I liked how there was a few different things there. And it seemed like you had plans for using a computer, and even a patio. The shower was nice to have, too.
Being Blindfolded Became Boring:
We miss the darkness that was in the alpha.7.0.4798 build. We do kind of like the NPCs being invisible while blindfolded. Having both the darkness and the NPCs invisible would be nice. But if we can only have one or the other, we prefer the darkness effect.
Spotted and Watched Time Counters:
We like these! Not sure if they currently serve a purpose, but we can see them being used to alter the score of different game modes.
Clock Was Removed:
It seems the clock in the bottom right corner that told you what time it was has been removed. Not sure why. We kind of liked it, though.
Anyway, those are our opinions of what we noticed had changed so far. They are subjective, and as such may not reflect the opinions of the majority of the community whom are interested in the game. We are simply posting our own opinions on the changes.
You're quite welcome.
We're also glad to see that most endings have the MC realise they were in the wrong. Most stories like this we have played have the MC keep the other characters permanently hypnotised.
However, we a bit disappointed every ending we have reached is kind of sad. Not saying the majority of endings need to be happy, or that a true ending needs to be happy. Just that a lot of the younger generation are in situations where happiness is rare and fleeting, so we hope that if there isn't one already, at least one ending in the future will be happy, even if it's not the true ending (if a true ending does or will exist).
We have some path ideas (not limited to happy or good paths), if you're open to hearing (reading?) them. We can start a new topic for them if one doesn't already exist, if you are interested.
To clearify:
• The VR link we clicked took us out of the game and to a web page that was for sale; but still in the game window.
• As we were playing from the itch desktop client, and not a web browser, there was no way to return to the game, and had to close the game window.
• Despite saving the game, when we reopened the game, it was the same screen as when we first booted up the game. If there is some secret menu we need to access to load our game, we highly suggest putting the load game option under the new\start game option instead.
As for clearing the cache, how do we do that for your game in the itch desktop client?
Ah.
Should have gone with AGI — the common shorthand for Agility in numerous RPGs. Str, Def, Spe, Dex three-letter shorthands commonly use the first three letters, with the only outliers having the same second and third letters (Atk), the same three letters as another stat (Spc, Spd), or names with multiple words (MDf, MAt, SpA\PAt, SpD\SDf…).
Congrats eather way on becoming Self-suffecient Game Leaders~! 😉
We're wishing for you to get the better pain management you desire.
As for not mattering; you and what you're working on matter to us.
Well, what you're working on matters to at least a few of us.
And while we don't know you personally, reading this makes us concerned for your wellbeing; so we'd say you have importance to us.
We do hope things get better and stay better this year. Sorry it took so long for us to notice this update; the holidays have been a mildly hectic event for the past few weeks.
So, you know the little note icon in the top left that tells you if you have homework?
An android, there's no easy way, at least that we've found, to mouse over it; which is fine for what it does right now, since it gets a little notification mark when you do have homework.
However, the money and day:time tabs on the right side suffer from this, as there's no easy way to pop them open and keep them open for reading on mobile.
We had an idea of combining the homework icon and the day:time button into a single button that uses the calendar icon, that serves the following functions:
• Shows the past month(optional), current month, and next month (month names optional)
• Show's the current stage of the current day via a horizontal line on the current day (at the top is morning, the upper half is "midday", the lower half is evening, and the bottom is night.
• Shows what day homework is due (if you get homework on Friday, it'd be due Monday
• Shows the days you've promised to spend time with people, and puts an icon (perhaps the character's head?) at the top, upper half, lower half, or bottom depending on when you need to meet them.
• An icon in one of the corners of a day to let you know what day you need to buy cat food (when you have a cat).
• An icon in a different corner of the days when the rent is due, that also tells you how much you'll owe.
That is all quite a bit of additional graphics and work, so even if you are going to add it, we don't expect it any time soon. We just have terrible memory and often forget when we've promised to meet someone, and with no way to check, we are prone to set up to meet multiple NPCs at the same time.
We also had an idea to include how much money you have with the rest of your stats, instead of having it all by itself.
Having them as tabs that slide onto the screen is a good idea; but it would help if you tap\click the tabs to have them slide open, which pauses dialogue progression (so tapping doesn't progress the dialogue and auto stops progressing text as well) until you tap the tab at the side of the extended… page? to slide it back offscreen until only the tab shows again.
Which, again, we don't expect to be added anytime soon if you decide to add it, due to the amount of extra work we imagine to be involved with implementing such features.