I haven't messed with a lot of lighting in 2d. You couldn't use the default lighting because of it's limitations? I had fun playing the game, that's for sure. The difficulty was average I would say. Depending on what room you were in sometimes it was too easy because the AI awareness was set to too small of a radius. I would experiment more with that maybe, but it's truly personal preference there :)
Yeah I was trying to get the dedicated "2D Light" node provided by Godot to work in a 3/4 perspective, as is the final product. However it looks like it's meant for directly overhead top-down views. So, I had to wing it by using another type of 2D texture light and overlaying that to get the effect I was looking for (with the light "shining through" objects). If you or anyone's used Godot and has tips for that I'm all ears haha.
Glad to hear the fun was there, but also that it was too easy sometimes. The difficulty was a concern of mine going into the final stretch as I was running out of time to fine-tune, so it definitely could use some improvement there. Same with level layouts to compensate. Thanks for that feedback :)
Hah no I have not messed around a lot with the 2D Light node in Godot. I'm sure others have ran into your issue as well though and there might be some help on the official forums. Glad to help :)
That is what I wanted to suggest, talk with other developers in Godot forums, Godot developers may even implement new features in Godot according to what you ask for. ;-)
Also, you mentioned that you might bring The Labyrinthine Night in 3D? Now this is interesting, I am curious to experiment what you would do with this game in 3D, please do it. :-)
Also, I would like to have a taste of Godot possibilities for 3D games but I didn't find any 3D game made with Godot yet.
Which makes me all the more interested if you want to demonstrate what Godot can do in 3D. :-)
Yep been meaning to ask them about some of the issues, just been so busy on my end haha.
Yes, I'm planning to make a prequel-sequel type of thing with similar mechanics, and with the other characters being playable. Camera perspective might also go behind the shoulder to show off Godot's 3D features, but I haven't decided yet lol. I feel like I might be able to also pull that off from the 3/4 perspective it's in now, we'll see :)
I'd like a taste of 3D Godot also! I've seen some examples though, like http://bit-shift.io/trains-and-things.php or the new official 3D demo, but haven't seen much in the way of 3D Zelda or the like. That would be closest to what I'm doing I think.
I have another 3D Godot game I'm making to work on mechanics for a larger project, but after that I might start up the prequel-sequel so stay tuned for that! :)
Well, maybe I should have been more accurate, I meant I want to experiment a fun 3D game made with Godot!
I'm not exactly thrilled by the perspective of managing a logistics company. :-3
But the third person shooter demo looks promising, it looks like I didn't overestimate Godot, its potential is really amazing! :-D
You are the one who will show off Godot's potential for 3D action-adventure games so make sure to use it asap! ;-3