Hah no I have not messed around a lot with the 2D Light node in Godot. I'm sure others have ran into your issue as well though and there might be some help on the official forums. Glad to help :)
madonkey
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Hmm. It seems to always use my furthest left monitor no matter which monitor was the last one used. Not sure exactly how it's even doing that. By default applications use the Main monitor (even with Godots default settings). Maybe you have some fullscreen custom logic set up somewhere that's picking a monitor?
The new build works now! Thanks, it seems to launch in a different Monitor than the default Main Monitor though. Not sure if there is a way to change that. I dont see it in options. I could maybe force it to the Main Monitor via some hacky things in Windows. Not sure if you've tested with 2 or 3 monitors. Not a big deal though as now the game is playable! Thanks!
I haven't messed with a lot of lighting in 2d. You couldn't use the default lighting because of it's limitations? I had fun playing the game, that's for sure. The difficulty was average I would say. Depending on what room you were in sometimes it was too easy because the AI awareness was set to too small of a radius. I would experiment more with that maybe, but it's truly personal preference there :)