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A jam submission

Viral LoadView game page

Blast your way through robots as a hacker with single-use weaponry.
Submitted by Scabbage, mikenseer — 19 minutes, 26 seconds before the deadline
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Viral Load's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment - How much you enjoyed playing this game.#24.0004.000
Presentation - How well executed the game is.#123.9093.909
Overall#153.6533.653
Use of Theme - How well the game incorporated the given theme.#253.4093.409
Concept - How interesting or unique the game is.#423.2953.295

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Bakery(Light baking):
https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218
uModeler(3D Modeling in-engine):
https://assetstore.unity.com/packages/tools/modeling/umodeler-model-your-world-80868
Sci-Fi Aresenal(Particle Systems):
https://assetstore.unity.com/packages/vfx/particles/sci-fi-arsenal-60519
Free LowPoly Sci-Fi(Environment Models):
https://assetstore.unity.com/packages/3d/environments/sci-fi/free-lowpoly-scifi-110070
Pro Sound Collection (SFX):
https://assetstore.unity.com/packages/audio/sound-fx/pro-sound-collection-50235
Our in-house, physics-based locomotion system.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+2)

Extremely fun to play! Probably spent the better part of an hour playing! Very well done.

Though I have to say, the controller turning did make me a little nauseous at times.

Submitted(+2)

Really fun game, the Superhot like weapon grabbing fits a lot the otherwise Doom Eternal like gameplay, especially for VR. Overall a solid boomer shooter for the platform. Would definitely like to see this with more content. All weapons feel pretty balanced (maybe except the rocket launcher's splash damage - played v0.1) and they got their purpose. The weapon grabbing button being used also for climbing felt a bit unintuitive at first as I always got stuck to the walls, but quickly realized I don't have to hold it all the time. Also runs very well on Quest 2.

Submitted(+1)

Very well made ! 

The guns feel great and the overall music/ambience works well together.
I think only the rocket launcher and the assault rifle projectiles could fly a bit faster.

The second level was a bit hard with the walls but overall I really had a blast playing this !

Submitted(+1)

Awesome work! Loved the feel and impact when shooting the guns. The rocket launcher could have used a little more punch compared to all  the other guns. All around great submission! Congrats!

Submitted(+2)

Love this game! Controls and everything felt super smooth and nice concept!

Submitted(+2)

At first I got stuck on the second level, I didn't know you could climb the walls, and I've also had the "stuck" to a wall thing happen to me, but reading the comments I was definitely holding down the grab buttons. It could use a tutorial, or some indications, to understand how to climb, in any case the amount of mechanics you have done in such a short time is impressive, one of my favorites so far. Well done! 

Developer (3 edits) (+1)

I've uploaded new builds with some quality of life improvements:

  • Fix ugly compression on Quest textures
  • Add deadzone to turning
  • Minor weapon rebalancing
  • Vive support (not recommended, but it's technically playable)
Jam Host(+2)

I really love the core idea of this! Killing enemies to earn guns to then using the guns to pick up more guns is great. The weapons themselves for very 90's FPS feeling to me. So, it all felt really good.

Submitted(+1)

Really cool environment! Had some issues getting stuck / dropping the guns until I got used to it.

Developer

Thanks! Can I ask where/how you were getting stuck? We're trying to figure out where to improve. A big part is just knowing the controls (i.e. grip can climb any surface, and A on either controller dashes wherever you're pointing) which a tutorial would help. But I'm also wondering if the levels had broken geometry as we tried to design the player controller so it wouldn't get caught anywhere. 

Also level 2 can be tough when the drones go hide on you lol

Submitted(+1)

Yeah, might have been unfamiliarity with the controls/dashing - it happened when I came in contact with a wall, particularly in the area around the guns. It seems like I was getting 'stuck' on one of the surfaces.

Developer

Ah... you were probably climbing. Our climbing system works such that if grip button is down and hand connects with a surface, then you will grab it. That way mistimed grabs aren't frustrating to climb with. But, if you play like me and hold grip buttons down when "holding" a gun, it's easy to get caught on stuff. And the first instinct isn't to release grip because you're probably holding a gun. 

Could be something else, but I'm guessing that was it because it still happens to me because I white knuckle my controllers lol

Submitted(+1)

Yep, I think that's exactly what was going on!

Viewing comments 29 to 21 of 29 · Next page · Last page