This game has a lot of atmosphere, which was really nice, but I feel like the limitation could have been implemented better. For instance, it wasn't clear to me what LMB was for... maybe that would have been better used for clicking on NPCs to talk or on cats to collect. I know LMB swung the scythe but I didn't understand the point of that.
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ChronoDeath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #18 | 3.938 | 3.938 |
Overall | #44 | 3.328 | 3.328 |
Enjoyment | #47 | 2.813 | 2.813 |
Concept | #50 | 3.188 | 3.188 |
Use of the Limitation | #52 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3
Software used
Unity, Photoshop, Autodesk, FLStudio20
Use of the limitation
You can only use A,D,LMB to control the character and his actions
Cookies eaten
3 packages
Comments
The art of the game is really effective, really enjoyed seeing it work with other environmental aspects like the music! Good job :))
There are some technical things such as the camera being too zoomed in, the texture on the final boss is a bit blurry (should disable any filtering when importing the sprite), and some typos in the last part, but the tone was good and the music pleasant. Also i like the grim fandango-esque banter.
Hey thanks for commenting, the camera zoom was on purpose, but i know there is some bugs on dialogs, the final boss blur, its becauss the drawing was small and i needeed to scale up.
Thank you for letting me know the bugs, know i can do better in the next jam
Also what its the best setting for drawings that are not pixel art?
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