Controls feel rough. Squares was an interesting choice and i liked how they didn't move exactly, but they got stuck on walls a lot. It was hard to see the instructions at the start of the game also. Not a bad game and i enjoy the concept.
Play game
Project Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story/Narrative | #8 | 2.500 | 2.500 |
| Audio | #11 | 2.714 | 2.714 |
| Gameplay | #11 | 3.000 | 3.000 |
| Overall | #13 | 2.571 | 2.571 |
| Overall | #14 | 2.643 | 2.643 |
| Visuals | #23 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Controls feel rough. Squares was an interesting choice and i liked how they didn't move exactly, but they got stuck on walls a lot. It was hard to see the instructions at the start of the game also. Not a bad game and i enjoy the concept.
Controls feel rough. Squares was an interesting choice and i liked how they didn't move exactly, but they got stuck on walls a lot. It was hard to see the instructions at the start of the game also. Not a bad game and i enjoy the concept.
I never thought I'd be emotional for rolling cubes. IMO level 1 music was in the right mood, more than level 2.
I found level 2 to be harder than 3.
Well done overall!


Leave a comment
Log in with itch.io to leave a comment.