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(1 edit)

Hmm haven't heard of anything like that. What are your system specs? If you try launching the game from the Windows command prompt you might be able to see if any errors are being logged.

We tried making a webgl build, but the performance was not up to par.

(2 edits)

My specs are
CPU: Intel i5-7500
GPU: RTX 2080 Super
RAM: 8GB

Tried running as admin. I also ran via command prompt but nothing notable

Godot Engine v3.5.rc6.mono.official.f05cecdc4 - <a href="<a href="https://godotengine.org
OpenGL">https://godotengine.org
OpenGL</a>"><a href="https://godotengine.org
OpenGL</a>">https://godotengine.org
OpenGL</a></a> ES 3.0 Renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
Async. shader compilation: ON (full native support)
Shader cache: ON
Mono: Log file is: 'C:/Users/Alex/AppData/Roaming/Godot/app_userdata/mechjam-2022/mono/mono_logs/2022-07-25_16.41.51_20412.log'

Log file was empty. Not sure what the issue could be. I'll try it out on my laptop later.

Very bizarre, you're machine is certainly powerful enough to play the game. Have you noticed similar issues on other Godot games?

(+1)

No issues with other Godot games. My only other guess is that I have a dual monitor setup so maybe that's causing issues? 

But the good news is it works on my laptop! So I'll try it out there a little later and give you a rating. Thanks.