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(+1)

I did want to add a tutorial to explain the controls better, as people not getting the hang of it fast enough for a jam game really was a concern. But I would have need more time for that. The controls them self also need some work, the mech going nuts is usually explained by  the releasing there being a small delay between left and right button release. The diagonal backwards (Q/E) flap is more prone to "flipping out"" due to this. I should be able to solve this by creating a small grace time window,  if both keys are released within it, then the wings will flap 100% synced. I might also make some bigger overhaul to how the controls work. 

Thanks for your feedback :)

No worries, time is always super short for jams so it's really hard to have all features working as intended in this context, perfectly understandable :)

But oh i see, that explains the random freakouts :o well i'm sure fixed with the synch working as it should this would improve the feel of the controls, regardless i get what the intent was with this and in my book you succeded on that front.