Can't understand how to move around without soon dying, let alone defeat an enemy. Perhaps show the player if they're capable of defeating an enemy, then give a ton of points in that category to the player. As well as nerfing the amount that is lost by moving around. That'd make for an interesting agar.io-like game of gradually defeating harder and harder enemies.
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Unfair dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5677 | 1.434 | 2.400 |
Creativity | #5857 | 1.315 | 2.200 |
Overall | #5904 | 1.275 | 2.133 |
Enjoyment | #5992 | 1.076 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a probability game with rolling dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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