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A jam submission

Cereal ArenaView game page

301 creatures in an arena, only one will survive
Submitted by polyvalord (@polyvalord) — 6 hours, 51 minutes before the deadline
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Cereal Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15683.2963.900
Overall#19203.0713.633
Presentation#20653.1273.700
Enjoyment#21872.7893.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the player, roll dices to change the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

(+1)

Game is very very very very and very cool, but just to say the game is cool

Submitted(+1)

Game looks awesome, but it's really hard. Slowing it down a bit would be perfect :)

Submitted(+1)

Outrageously cute game!!!

Presentation totally leans into the scrappiness of game jams, and absolutely nails it. We fell inlove with half the creatures!

Super fun, and despite also being super hard for us, we enjoyed fighting for our lives every step of the way!

Submitted(+1)

I loved the concept and the graphics are super charming! I really liked the presentation, and the idea that your person for this battle royale is using randomly generated weapons/effects is quite entertaining and can lead to lots of playability in the future!

The game itself... was very hard for me... Maybe I was doing something wrong but i'd say ~12/15 times I tried I died within 3 seconds of starting. Luckily restarting and rerolling was pretty quick! But I had no time to get my bearings. I think the longest I survived was like 20 seconds while dodging a million enemy bullets and surviving to the top 290? I don't know if maybe it would help if the game was slowed down, or at least have a little area that's a bit safer in the beginning so the player can understand what their attack does for a few seconds before getting ambushed.

I could just be bad though, and I really did like the concept and the look of the game! I definitely think this idea could be expanded upon into a greater game! Good work!!