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Bingo!! Dungeon!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1991 | 3.143 | 3.545 |
Presentation | #2026 | 3.143 | 3.545 |
Overall | #2245 | 2.955 | 3.333 |
Enjoyment | #2751 | 2.579 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Bingo wheel mechanic places tokens randomly on the playfield. Getting a Bingo is an alternative win condition. Furthermore the pieces move semi-randomly unless the player is in sight.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked your use of some traditional games without dice :) I got a little bored with destroying the chess pieces because it wasn't challenging enough (and I ignored the bingo system because it wasn't necessary). Maybe one way to blend the two would be to have infinitely spawning chess pieces, so the player is just trying to hold out until they can form a bingo?
Thanks for giving us that idea, it’s something to think about. Making the AI smarter would be less of a priority, because pieces actively trying to protect each other wouldn’t be required and therefore have no chance of being overpowered… Yes, yes I like this idea. We may add enemy respawners to later levels. Thank you for playing!
Nice UI and presentation! The gameplay and aesthetic are really enjoyable!
So glad you had a good time. Thanks for playing!
What a crazy combo you create. It was fun going around beating up chess pieces though.
We're happy to hear you enjoyed the game! Thanks for giving it a try!
Very polished little game with great art and clean UI. The music in the background adds a nice vibe to it. Winning by killing the pieces always seemed much easier to do than getting a bingo, but balancing gameplay is hard in 48 hrs :D Great job guys :)
During development, I definitely felt the game had come together when the music was added. We’re going to make Bingo easier to get in a patch. Thanks for playing our game Frozen :)
I like the game play, destroying chess piece with a grandma who doesn't care about chess rule for his movements :p The AI is quite easy, but in only 48h is hard to make a good AI of course ! The design is nice, and the rules well explained.
The Bingo could be interesting, but I do not feel both games linked/interconnected, it seems they are just side by side. And it seems way more difficult to win with the bingo than destroying pieces (perhaps because I have bad luck xD ), so I did not used it at all :/ But I think this is a nice idea that can be developed, if you find a way to encourage the player to play the bingo more than the chess game. By the way, the small animation for the bingo between each turn could be shorter (or being able to skip it).
I like the quiet music, and the sounds. I see you have done them yourselves, it is nice ! :) Nice work in only 48h, thank you for the game, I enjoyed it ! :)
Thank you for your feedback! We'll be increasing the Tokens that spawn each round to make scoring Bingo more viable. After your comment, we'll speed up the bingo wheel animation too. As for the AI, to improve would require reprogramming how the board state is interpreted behind the scenes. and potentially make the pieces overpowered as they'd protect each other more often. We'll consider our options. I'll pass the compliments to Darelt, our Music/SFX guy.
It is difficult to find the right balance, to avoid winning too easily with the bingo, good luck :-) As suggested in another comment, you could indeed add a token when a chess pieces is destroyed. Or in order to force the player to go in dangerous position, perhaps there can be some cells on which the player can go to spawn a new token. A least idea that pop in my mind: there could be spawning chess pieces each round (or 2-3 rounds), making it mandatory to destroy them to not be overflooded, and try to survive long enough to win the bingo.
Yes indeed, AI is really difficult (and nearly impossible in 48h). We wanted to make a small AI for the movement of our die in our game, but finally it is only parametrized randomness.
For the wheel animation, ask to other guys, maybe it's just me being too impatient :p
Good continuation !
A good grand'ma game
It would have been better If more than one ball was taken each turn, cause it's a little bit long and repetitive
But the mix chess bingo & grand'ma is intersting nonetheless !
We'll make a change to that, it is indeed difficult to accomplish. Would starting the game with 3 tokens on the board, then an extra token each time an enemy is defeated be enough?
Well level disign/difficulty managment is the long part (ie hard to do in a jam)
maybe make a rigged random ball taking :
until the 5 or 10th turn make that the ia take 4 or more ball each turn; or fill half the remaining board each turn; or anything else
BUT the balls NEVER falls on the player
Then when the turn limit clicks let the ai be fair so the game os neither too short or too long and let the player feels somewhat cleaver
Ps I didn't know I could kill a chess pice ? do you mean lvl or chess piece by "enemy" ?
Ah, yeah toward the end of the jam we lacked time to create instructions before or during the levels. On the Help Screen and project page we clarify that enemy pieces can be destroyed. There are two win conditions, destroying all pieces or scoring Bingo. We can definitely increase the tokens that spawn, but not too much, we don't want scoring Bingo to be too easy.
Thank you for your feedback, we've got a hot-fix coming when the voting ends that will address Bingo balancing and lack of in-game instruction.