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Can't understand how to move around without soon dying, let alone defeat an enemy. Perhaps show the player if they're capable of defeating an enemy, then give a ton of points in that category to the player. As well as nerfing the amount that is lost by moving around. That'd make for an interesting agar.io-like game of gradually defeating harder and harder enemies.

Thank you very much for the feedback! About the moving around, every time you roll, the the stat of the side you rolled on increases but the stats of the other sides decrease. To defeat the enemy, the percentage of your stat is used to calculate if the enemy dies or not. A decent strategy to not die by rolling would be to roll on every side evenly. It'd be very intresting if there were boss battles and maybe even some lore (sounds far fetched). Nerfing the the amount lost by moving around sounds great, but maybe by increasing the difficulty by level would be also cool. If you have any more questions feel free to ask :)