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Roll of the Samurai's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #151 | 4.359 | 4.359 |
| Overall | #536 | 3.683 | 3.683 |
| Creativity | #723 | 3.660 | 3.660 |
| Enjoyment | #1620 | 3.029 | 3.029 |
Ranked from 206 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll different kinds of dice to determine how you attack, then roll for damage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The visuals and music of this game are superb! Amazing polish all around, and a fun idea!
A bit hard to understand what's going on at first.
But it is surprisingly strategic once you understand.
Pretty cool pixel art and effects, good job !
I didn't understand it. Something is happening, you beat one samurai with... something? You made a text wall for history which takes 1/3 of the screen, but no tips at all in the game. I don't understand such decisions as a player.
I really like the game idea, art style, and music. While playing it, I'm constantly thinking about card games. It might be interesting to have some card management (or dice management in this case) in the game.
Can I have the background of this game as wallpaper? xD
I really liked the art. Maybe it was intentional but the filter wasn't disabled on the background I think as it looks a bit blurry and the name here is pretty hard to read:
The game play is good but the presentation is the big point of this game.
Ask Bleda Baris for a copy of the background. I have it, but I figure he should be the one to give you permission since he made the background.
The filter on the background was not disabled because its pixel size didn’t match the target resolution.
The art and music are amazing! Great job making them in 48 hours!
One problem that stands out to me is making sure the player has interesting choices, sometimes both armour or element choices are the same, which means you don't have much to do.
A tutorial would also be nice, as I found myself semi-randomly putting things in slots.
Great game guys!
Fantastic visual and audio aesthetic. The gameplay is also interesting and engaging. Great job!
Clever integration of dice into turn-based combat mechanics with an incredibly charming presentation. Might be a little too much randomness to effectively plan a strategy each turn (maybe allow all body parts to be accessible and just randomize the damage types), but a great concept that's worth continuing to iterate on. Excellent work!