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Reroller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4688 | 2.020 | 2.857 |
Enjoyment | #4943 | 1.717 | 2.429 |
Overall | #4959 | 1.852 | 2.619 |
Presentation | #4967 | 1.818 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game fits the theme by randomly rerolling the player's weapon as a special ability.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Idea is good. Needs a lot of testing and design features, also visual cues to indicate what's going on. I found myself using rapidfire against everyone, just because it lets me kill faster, no matter the distance or crit damage. I found no indication of what weapon to use against who, guns are the same (just different colors) and it shoot very similar.
Guns could have been minigun/laser/rocket/etc. with elemental damage ice/fire/electricity/etc. applied to defeat corresponding robot/bio/fire/armored/flying/etc. types of enemies.
There's a big potential. Anyway, great take on the theme!
Thank you so much for playing! Your feedback is much appreciated.
I think you're totally right on the testing/features page, and I'm sure better UI/other visual cues would help as well.
Nice little game, but pretty hard, also getting killed immediately isn't fun :(
Thanks for playing! (and thanks for the feedback!) It's much appreciated.
I agree with your point about being killed too quickly, implementing a count-down system sounds like it would help. And we should have tuned the difficulty a bit better.