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Honoluku's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #877 | 3.357 | 3.357 |
| Overall | #889 | 3.492 | 3.492 |
| Creativity | #1050 | 3.500 | 3.500 |
| Presentation | #1055 | 3.619 | 3.619 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is a dungeon crawler with a dash of luck. Whenever you kill enemies they roll a dice with a negative modifier which makes the game harder, but when the player gets hit he also rolls a dice (his health are dice) these are positive modifier which should make the game easier. Overall the experience 'attempts' to balance itself as the player progresses.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
I like the concept that player has to get hit intentionally to get more upgrade. Good job!
I had fun! Good art and very decent controls. Enemies could have some kind of telegraph on their moves so you can react more strategically. I - Frames would be amazing.
Really nice and fun to paly game! I really like the cute artstyle! Good job!
When you leave and enter a room, the ennemies respawns.
Also, there is a ennemy that can dash and you basically have no time to react when he does that.
Very good concept! One gripe I have is that the dashing enemy doesn't have an indicator before the dash, but I see this game being very fun if you continue with it.
Cool game! I like the graphic style and the sound effects, but I think the feedback on when the buffs/debuffs happened was a little overbearing. Maybe too much sound all at once for that event, especially when the player can defeat multiple enemies quickly.
Still, it's a fun take on the theme (so glad to play a game that doesn't just literally have dice rolling around everywhere!). There's been quite a few randomized dungeon crawlers in this jam and I think this was an enjoyable addition to them.
Glad you enjoyed playing it! And yeah the sound for the dice is a bit all over the place xD
A lot of things I would recommend are already said like invincibility frames but also a visual gauge of how charged your big shot is.
A lot of things I would recommend are already said like invincibility frames but also a visual gauge of how charged your big shot is.