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A jam submission

DIE-SECTORView game page

A dice-rolling, puzzle game
Submitted by Axial Studios — 2 hours, 18 minutes before the deadline
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DIE-SECTOR's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2234.0004.000
Overall#4733.7143.714
Enjoyment#6073.5003.500
Presentation#10083.6433.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll a die to solve puzzles

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

A very fun little game! I spent some time trying to solve all the levels and I love the concept of this game. The idea of the ice block is very smart! Only thing I think could be done better is that it’s hard for me to predict what number I’ll get after two or three rolls, it makes it hard to do strategic thinking in the game. I was more like rolling randomly and happen to get the points I needed. Overall I really enjoy playing this game!

Submitted

The sounds are really nice; they have a tactile weight to them. The ice was also a good touch.

To quote from my review of a similar game:

I think, so far, my favorite aspect of all the "dice-on-a-grid" games is mastering control of the die. Once you start noticing all the little patterns of rolling the cube on the grid, seemingly random problems start to become simple matters. It's very satisfying.
Submitted

hey there! what you have is pretty fun, love the minimalistic look as well.

Concept wise I thought that it was pretty creative to come up with a puzzle game based off of rolling the dice, one face at a time. The blue spaces (I assume ice?) was a clever touch and added a nice twist to the levels as well.

However I did find myself just rolling mindlessly, hoping to land the correct answer, instead of trying to figure out my moves. I think this was because I dont know of the layout of the dice - which meant that I cant plan my moves in advance. Moves were riskier because I couldn't undo my moves (like in Snakebirds or Catherine) one at a time (i.e. the only way is to restart the whole level). Maybe if there was a dice layout on screen and if I could undo my moves, it would lead to a more "cerebral, thinky" gameplay.

Otherwise great job guys! :)

Submitted

Hey, I played around with the game a little bit, here's my feedback! :D

Graphics: The graphics look nice and clean, not to cluttered, pretty much perfect

Audio: The sounds are really satisfying, but I think music would have fit the game pretty well. 

Gameplay: Maybe i'm just stupid, but at first i didn't get the game at all. Maybe make a clearer tutorial next time, because I struggled a lot with understanding the game. Also, I don't understand what the blue boxes do. So tutorials is the main thing you should improve in, but otherwise it was fun :)

Bugs: / 

Other: /

I hope the feedback helped you, and it would be nice if you could check out our submission as well, thank you! :)

Submitted

I did all the levels up to sector 8. Sector 7 was TOUGH.


Overall I think this game was amazing. By far one of the better versions of this concepts I've played so far while rating.
After playing just the tutorial I thought it was going to just be another die rolling on a surface to a goal with the right side facing up, but this game has so much more to it!
Firstly, the ice was a good idea, it helps for some interesting concepts, like going on the ice multiple times to get the right side that you need, or knowing that if a goal is surrounded by ice, you just need to get on the right side of the ice
Having the visual aid showing where you roll next is something I wish I saw in more games with this concept, this game did a great job on that!

The visuals were very nice, and the click sounds were satisfying, like a light switch!

I always put a bit of critique into every game I play, so please take this with a grain of salt, this game did wayy better than the other games that involved this concept:

- the purple changing dice was a no for me. The player gets confused and it makes the game into a hit-or-miss

- please make a walkthrough on this, sector 7 was hard, I want to see what the game offers!

- I have no idea what the red cube does

- for added satisfaction, let the player move on the board as fast as they want, i.e remove the roll animation or skip it if the player clicks again.


Overall amazing game, excellent job!

Developer

Hey thanks for the detailed comment!

The red cube is meant to block you. When you have a 3x3 grid with no moveable space in the middle, it's not clear that you can't move to it, so we added a block to indicate that you can't move there. It should have been in the tutorial (which was a bit of an afterthought), but ideally, I'd like to remove it altogether - I don't think it fits very well thematically.