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hazzpants

22
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A member registered Jun 08, 2020 · View creator page →

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Damn, presentation is top tier! Brilliant work. The representation of health by using "torn" poker cards was very creative. Good choice of music too.

Controls were pretty good but the movement feels a little off for some reason. Think its because the character feels a little sluggish for a fast-paced action game.

Consider making the 3 card choices known to the player. I feel that if I knew the options and I had to make a choice between the three, having some control over how my run goes, it'll be more fun! Then the randomisation can be just at the stat boost amount.

Amazing work overall!

Oh and great game name! ;)

Omg, wildly creative mechanics. Honestly one of the best entries I've played so far. I love me some Crypt of the Necrodancer, so naturally this game appeals to me right off the bat haha. 

First off the instructions were a lil too overwhelming hahah. Some pacing there would be great - breaking them down into separate parts or slides would've helped a lot!

Gameplay wise, I would like if there was a countdown for when the music changes. I really got into the groove of the music (which slaps so hard btw!) , and the abrupt change in tempo breaks me out of the flow.

Another is, currently players are mainly tasked to do two big things at the same time -( 1) fight NPCs (while maintaining the beat) and (2) "manage" and assign the dice. Can get quite overwhelming, especially with swarms of enemies coming after you. You can consider either separating them into two phases, or maybe having the shooting be automatic (players will then be focused on making music out of the cubes and aiming during attacks).

And an idea - maybe can add different drum parts to different mechanics (bass/kick drum, hi-hat,  crash symbals, toms, snare). Would be sooooo cool. 

Would love to see more, would pay for the game too ngl!

Cheers mate, keep it up!

Damn this is pretty fun! Great visual language, camera work, and controls. Love the animation that plays when I get hit too. Clever way of randomising weapon upon hit too, though I would say that that would effectively limit the number of times of that happening to be = total HP -1? Or if i'm really good at the game, my weapon will never change ahhaha. Maybe can consider adding more instances of weapon change!

OH and the enemy is very relentless, tough from the get go! Would've liked if the first few enemies were more chill and easier to kill, but this is more of a pacing issue.

Great work overall though, kudos!

pretty cute! i felt having 3 die was an interesting design decision, giving the player the choice made it more engaging , rather than "hit the golf dice, > see what you rolled > randomise event"

I do wish that I had the ability to rotate the camera or zoom out though! for the times when my dice goes past the hole.

Hey there, thank you for the kind words and feedback! Yeah some variance for the weapons were in the plans, but had to be cut out due to time constraints. 

hey thanks for the feedback! Good points, we'll aim to fix those for the updated version of this game

Thanks a lot for playing too, really appreciate it!

HEY OMG my team has the exact same concept as well (roll/dodge > change weapon)!! Let's be friends hahahaha

Love the animations, the art, controls, the character feel and the amount of juicing added. So much personality shining through. Genuinely love it. Big up!

Wow this was really fun! the attacks feel so good, love the amount of juicing that you guys added.

things got tough pretty quickly haha, might be helpful to have some pacing!

Oh and very nice theme btw. Very tight. Sick BGM too!

Cheers!

Whoa nice! Pretty good for a first game, I'd say. Looking forward to seeing the new version!! :)

Really nice world and environments that you guys have created. Lovely character design and animation as well, top tier! 

I would've loved to see some backstory of the characters- from the looks of their design, i get the impression that there's a very interesting story behind them and I would love to know more.

The feel of the character's movement is a little off, especially the jump.  But I'm sure with more time, you guys can nail it :)

Great job overall guys, cheers!

All the games in the world but I'd rather play this game all day.

Shank you for gifting us with this wonderful game!

Think it'd be more fun if I could control the rotation of the dice more discreetly, rather than at 90deg intervals.

Love how the dice looks, and the rotation animation.

Keep it up guys :)

Hey there!

Could do with some tutorials or instructions! Was pretty lost initially but managed to figure it out after a bit of fiddling. 

I think there's potential in expanding the randomisation beyond just attack power and walking distance though.

Great work :)

Wow love the retro presentation, could tell that you guys were trying to go for that arcade machine view.

Changing the input controls (and room!!) messed me up quite a bit haha and it got a little frustrating. but still pretty enjoyable.

Cheers!

Hi there, omg please continue expanding the game after the game jam commences. The art and writing is amazing - even more considering the fact that it was all put together within two days!

I rolled a Wine, (i forgot the 2nd one), and also donating to the orphanage.

I do wish that the randomisation system could have more weight than just randomising the outcome of the story.  Give it a thought!

Amazing work btw, looking forward to seeing more :)

Cheers!

Hey!

Great concept of randomising different aspects of the game at the start. I liked that I could also upgrade my cube after I complete a level. Feels very rogue-like-ish!

I think gameplay wise, it would be great if I could direct my shots. The shot directions were random and it was hard for me to kill the enemies because of this.

But hey, great job nevertheless! Cheers!

Heyoooo. 

Theme-ing and art style is great, I love the look of the characters! I felt that this was a huge merit of the game.

Game wise, I personally feel that the character was too fast or slide-y for a platformer.  I loved the dash mechanic though (Celeste? :D).

There was this one bug however.. When I die and I automatically restart a game, the dice pickups do not respawn so I have to restart the game haha. 

Great work guys, cheers!

Salutations!

Sorry I didnt really understand what I was supposed to do in the game. Could do with some instructions maybe! 

I do get some dungeon-crawling vibes. Zelda? Love me some Zelda gamez :D

Art is great by the way. With some proper battling/attacking system, SFX & BGM, and some context as to what the "cards" at the bottom of the screen can do, I think this game could be something!

Great job nevertheless. Keep working on it!

Cheers guys :)

Greetings!

Somehow I had the impression that I had to land the dice on the target in one action, and hence failed terribly haha. But soon figured out that it was within 5 throws.

It was a little buggy - at times when the game was in the dice was in the air and I attempted to throw it again, the position was reset. And when the dice was past the target, there was no way for me to throw it towards the target as the camera was facing forwards. Even the change of camera did not help.

The environment was nice and cutesy though! Love it haha. 

Cheers :)

hey guys!

took me a while to understand what's going on haha. I thought you guys had an interesting way of changing the "weapons" or "attack type" after the ammo has ran out. Sounds and visual effects are pretty satisfying too.

think the enemies were too relentless in their attacks though hahah. would be nice to have either more HP,  or slow down the enemy speed, or pace out the enemy spawn rates, or all of those.

The dice looks amazing by the way, and the animation of the rolling too.

Cheers!

hey there! what you have is pretty fun, love the minimalistic look as well.

Concept wise I thought that it was pretty creative to come up with a puzzle game based off of rolling the dice, one face at a time. The blue spaces (I assume ice?) was a clever touch and added a nice twist to the levels as well.

However I did find myself just rolling mindlessly, hoping to land the correct answer, instead of trying to figure out my moves. I think this was because I dont know of the layout of the dice - which meant that I cant plan my moves in advance. Moves were riskier because I couldn't undo my moves (like in Snakebirds or Catherine) one at a time (i.e. the only way is to restart the whole level). Maybe if there was a dice layout on screen and if I could undo my moves, it would lead to a more "cerebral, thinky" gameplay.

Otherwise great job guys! :)