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Jamba Jumble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #409 | 3.854 | 3.854 |
| Overall | #847 | 3.514 | 3.514 |
| Presentation | #883 | 3.729 | 3.729 |
| Enjoyment | #1763 | 2.958 | 2.958 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rolls through the grid to build their dice, and rolls it in the blender to score it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great art and animation. The game mechanic took a little getting used to but was quite fun. I kind of wish there was a way to show the reference shapes image in game somehow because it limits the possible starting tiles and knowing that seems to be key to playing the game effectively... but maybe that would make it too easy.
It was so hard! Maybe there should be more chance. Great Job Though!
Loved it! I am unreasonably annoyed there's no option to fold without moving. Bomb density seems to have no upper bound, ironically making the game easier.
You can move back to a previous tile after folding! Bomb density starts at 1 per turn and goes up to 3 per turn. Past that point it definitely started becoming easier in testing, but 3 / turn may even be too many. Thanks for playing!
Definitely a fun and challenging game, I love pico-8 games and this is definitely a great retro one. Amazing stuff!
Great game ! I found it a bit hard, but you get used to it after some tries.
Amazing concept! The visuals look pretty neat too.
Amazing concept! The visuals look pretty neat too.
This has one of the most unique gameplay that I've seen and has very interesting puzzles.