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(+1)

This is a shockingly well-crafted game! Probably my favorite I've played in this game jam so far, even though I think it could use some work.

I had tons of fun running around the caves and learning all the systems you put together. The UI is implemented so seamlessly, and the simple animations are perfect. It's a game that's just very easy to sink long periods of time into. And I actually enjoy the simple "bumping" combat quite a bit. It reminds me of a game called Loot Rascals, which I'd highly recommend checking out if you haven't already.

I do have a couple questions. The biggest one is what is the point of using the pick axe to remove the walls? Since gold is the main currency here, I figured you could somehow find gold by "mining" in the cave, but it never happened for me that I could tell. Also, is it just me or do the equipment and health potions seem ridiculously expensive? For the tiny amounts of gold I was picking up off of enemies, I couldn't imagine affording even the cheapest of armor. Lastly, I couldn't tell if there was a "goal" to this game. Am I trying to reach a certain depth in the cave? Am I looking for something? Trying to kill something? It would be great to know where I'm going and why.

The more I like something, the more feedback I tend to have for it. :) I hope you keep working on this game!

(+1)

Hello, I'm very happy to hear your comment :D

In this project I wanted to introduce a lot of different mechanics, but they couldn't be implemented, because of the time. I plan to put the gold in the future and even add another type of coin.

The game is very inspired by the game "Caves" that is for android, but it has and will have several differences.

Answering your questions:

What is the meaning of pickaxe?
It's being able to enter parts that you can't enter. And I also wanted to implement minerals, but I haven't been able to do that.

Also to say that everything is very expensive, because the game lacks to be balanced. xD

Also the game of the moment does not have end, it is only to advance and to advance. In the version of github I have implemented (a little) the theme of achievements.

At this time I should not update the entry to include features as it would be like cheating, then I will update it after the jam finishes.

I will also continue working on the game, I will release a version for pc and also for android :)

Thank you